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Andrew Crooks Member since: Mon, Feb 09, 2009 at 08:11 PM Full Member

Andrew Crooks is an Associate Professor with a joint appointment between the Computational Social Science Program within the Department of Computational and Data Sciences and the Department of Geography and GeoInformation Science, which are part of the College of Science at George Mason University. His areas of expertise specifically relate to integrating agent-based modeling (ABM) and geographic information systems (GIS) to explore human behavior. Moreover, his research focuses on exploring and understanding the natural and socio-economic environments specifically urban areas using GIS, spatial analysis, social network analysis (SNA), Web 2.0 technologies and ABM methodologies.

GIS, Agent-based modeling, social network analysis

Julen Gonzalez Member since: Thu, Sep 17, 2015 at 02:40 PM

BSc in Environmental Sciences, University of the Basque Country, UK, MSc in Sustainable Development, University of St Andrews, UK

My research interests stand between natural resource management and ecological economics. The aim of my PhD project responds to the increasing demand for cross-disciplinary agent-based models that examine the disjunction between economic growth and more sustainable use of natural resources.

My research attempts to test the effectiveness of different governance and economic frameworks on managing natural resources sustainably at both regional and national levels. The goal is to simulate how communities and institutions manage the commons in complex socio-ecological systems through several case-studies, e.g. rainforest management in Australia. It is hoped that the models will highlight which combination of variables lead to positive trends in both economic and environmental indicators, which could stimulate more sustainable practices by governments, private sectors and civil society.

Lisa Frazier Member since: Thu, Oct 08, 2015 at 12:21 PM

MPH, PhD Candidate

My research interests include policy informatics and decision making, modeling in policy analysis and management decisions, public health management and policy, and the role of public value in policy development. I am particularly interested in less mainstream approaches to modeling that account for learning, feedback, and other systems dynamics. I include Bayesian inference, agent-based models, and behavioral assumptions in both my research and teaching.
In my dissertation research, I conceptualize state Medicaid programs as complex adaptive systems characterized by diverse actors, behaviors, relationships, and objectives. These systems reproduce themselves through both strategic and emergent mechanisms of program management. I focus on the mechanism by which citizens are sorted into or out of the system: program enrollment. Using Bayesian regression and agent-based models, I explore the role of administrative practices (such as presumptive eligibility and longer continuous eligibility periods) in increasing enrollment of eligible citizens into Medicaid programs.

Eric Kameni Member since: Mon, Oct 19, 2015 at 06:01 PM Full Member

Ph.D. (Computer Science) - Modelisation and Application, Institute for Computing and Information Sciences (iCIS) and Institute for Science, Innovation and Society (ISIS), Faculty of Science, Radboud University, Netherland, Master’s degree with Thesis, University of Yaounde I

Eric Kameni holds a Ph.D. in Computer Science option modeling and application from the Radboud University of Nijmegen in the Netherlands, after a Bachelor’s Degree in Computer Science in Application Development and a Diploma in Master’s degree with Thesis in Computer Science on “modeling the diffusion of trust in social networks” at the University of Yaoundé I in Cameroon. My doctoral thesis focused on developing a model-based development approach for designing ICT-based solutions to solve environmental problems (Natural Model based Design in Context (NMDC)).

The particular focus of the research is the development of a spatial and Agent-Based Model to capture the motivations underlying the decision making of the various actors towards the investments in the quality of land and institutions, or other aspects of land use change. Inductive models (GIS and statistical based) can extrapolate existing land use patterns in time but cannot include actors decisions, learning and responses to new phenomena, e.g. new crops or soil conservation techniques. Therefore, more deductive (‘theory-driven’) approaches need to be used to complement the inductive (‘data-driven’) methods for a full grip on transition processes. Agent-Based Modeling is suitable for this work, in view of the number and types of actors (farmer, sedentary and transhumant herders, gender, ethnicity, wealth, local and supra-local) involved in land use and management. NetLogo framework could be use to facilitate modeling because it portray some desirable characteristics (agent based and spatially explicit). The model develop should provide social and anthropological insights in how farmers work and learn.

Down Networks Member since: Mon, Oct 26, 2015 at 03:41 AM

Down Networks is a real time, progressively agile non profit startup whose goals are to fund its research via pragmatically aggressive altruistic entrepreneurial pursuits informed by proprietary in-house techniques, open source technology and refined scientific methodology.

Mamadou Diallo Member since: Mon, Nov 23, 2015 at 09:04 PM Full Member

PhD Student, IT design engineer

Modeling, companion modeling, role playing games, serious games, multi-agent systems, agent-oriented simulation, complex systems, water management, artificial intelligence

David Dixon Member since: Sun, Mar 01, 2009 at 04:30 PM

PhD Economics, MS Physics, BA Physics

Exhaustible natural resources
Fishery resources
Network game theory models
Agent-based models

Gwyneth Bradbury Member since: Thu, Jan 28, 2016 at 10:28 AM

BSc Mathematics, MSc Computer Graphics, Vision and Imaging, MRes Virtual Environments, Imaging and Visualisation, EngD (pending) Virtual Environments, Imaging and Visualisation

MY research aims to give artists better 3D references and scene reconstructions which can be directly fed into the creative pipeline. This is motivated by increasing public demand for detailed, complex 3D worlds and the resulting demand this places on world design artists.

This project lookings at developing acquisition and modelling technologies that provide more than just a visual reference: in the context of this project, visual acquisition and reconstruction methods shall be developed that provide richer, three-dimensional references, and that ultimately yield scene reconstructions that can directly be fed into the content creation pipeline. The project will focus on natural environments (as opposed to urban scenes) and may combine multi-spectral imaging, wide-baseline stereo reconstruction and semantic scene analysis to obtain approximate procedural representations of natural scenes.

Andreas Angourakis Member since: Wed, Feb 03, 2016 at 04:01 PM

PhD in Archaeology (University of Barcelona), Master Degree in Prehistorical Archaeology (Autonomous University of Barcelona), Degree in Sociology (Autonomous University of Barcelona), Degree in Humanities (Autonomous University of Barcelona)

I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.

My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).

As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).

  • Modeling human-plant interactions in the origin of agriculture: Multiparadigmatic modeling and simulation (ABM, System Dynamics) of the interaction between humans and plants during domestication.
  • Modeling cooperation in small-scale food economies: Agent-based modeling and simulation of the mechanisms involved in the emergence and disruption of cooperative behavior and institutions.
  • Models of resource metabolism: study of matter, information and energy flows in systems with living agents at all scales.
  • Modeling prehistoric hunting: modeling hunting at the scale of individuals to understand the immediate constraints of hunting as an ecological, economical and social activity.
  • Modeling the interaction between herding and farming in arid environments: Agent-based modeling and simulation of the mechanisms involved in the formation and change of agro-pastoral land use patterns (sedentary farming and mobile herding) in the arid Afro-Eurasia.
  • Models for games, games for models: Explore the intersection between modeling in Archaeology and game design, aiming to improve our understanding of the long-term implications of human behavior.

Melody Zarria-Samanamud Member since: Thu, Feb 18, 2016 at 02:21 AM

BS Animal Science, MS Animal Production/ Ecology and Management of Rangelands

Displaying 10 of 225 results for "Rolf Anker Ims" clear search

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