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Davide Natalini Member since: Sat, Dec 07, 2013 at 12:57 PM

MSc in Political Science - Environmental Policies and Economics, University of Torino, Italy, BSc in Political Science - International Relations, University of Bologna, Italy

The Global Resource Observatory (GRO)

The Global Resource Observatory is largest single research project being undertaken at the GSI, it investigates how the scarcity of finite resources will impact global social and political fragility in the short term. The ambitious three year project, funded by the Dawe Charitable Trust, will enable short term decision making to account for ecological and financial constraints of a finite planet.

GRO will include an open source multidimensional model able to quantify the likely short term interactions of the human economy with the carrying capacity of the planet and key scarce resources. The model will enable exploration of the complex interconnections between the resource availability and human development, and provides projections over the next 5 years.

Data and scenarios will be geographically mapped to show the current and future balance and distribution of resources across and within countries. The GRO tool will, for the first time, enable the widespread integration of the implications of depleting key resource into all levels of policy and business decision-making.

Yanbo Li Member since: Fri, Dec 13, 2019 at 03:32 PM

Gendao Li Member since: Thu, May 03, 2012 at 10:55 PM Full Member

Cathy Li Member since: Mon, Nov 27, 2017 at 04:21 AM Full Member

Hoke Wilson Member since: Fri, Apr 22, 2016 at 05:42 PM

PhD

Social interaction leading to the adoption better eating habits by households at all income levels

Ragupathy Venkat Member since: Thu, Jan 15, 2015 at 05:51 AM

PhD

Oliver M. Haynold Member since: Sat, Aug 09, 2025 at 07:11 PM

Ph.D., History, Northwestern University, B.A., History, University of Pennsylvania

Jack of all trades. Historian by training, quant finance for most of my career.

Andrew White Member since: Tue, Jul 31, 2012 at 04:10 PM Full Member

PhD Anthropology, MA Anthropology, BA Anthropology; BA Journalism

I am an anthropological archaeologist with broad interests in hunter-gatherers, lithic technology, human evolution, and complex systems theory. I am particularly interested in understanding processes of long term social, evolutionary, and adaptational change among hunter-gatherers, specifically by using approaches that combine archaeological data, ethnographic data, and computational modeling.

Vinicius Ferraz Member since: Mon, Mar 01, 2021 at 08:09 AM Full Member

Game theory, artificial intelligence, agent-based models, genetic algorithms.

Andreas Angourakis Member since: Wed, Feb 03, 2016 at 04:01 PM

PhD in Archaeology (University of Barcelona), Master Degree in Prehistorical Archaeology (Autonomous University of Barcelona), Degree in Sociology (Autonomous University of Barcelona), Degree in Humanities (Autonomous University of Barcelona)

I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.

My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).

As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).

  • Modeling human-plant interactions in the origin of agriculture: Multiparadigmatic modeling and simulation (ABM, System Dynamics) of the interaction between humans and plants during domestication.
  • Modeling cooperation in small-scale food economies: Agent-based modeling and simulation of the mechanisms involved in the emergence and disruption of cooperative behavior and institutions.
  • Models of resource metabolism: study of matter, information and energy flows in systems with living agents at all scales.
  • Modeling prehistoric hunting: modeling hunting at the scale of individuals to understand the immediate constraints of hunting as an ecological, economical and social activity.
  • Modeling the interaction between herding and farming in arid environments: Agent-based modeling and simulation of the mechanisms involved in the formation and change of agro-pastoral land use patterns (sedentary farming and mobile herding) in the arid Afro-Eurasia.
  • Models for games, games for models: Explore the intersection between modeling in Archaeology and game design, aiming to improve our understanding of the long-term implications of human behavior.

Displaying 10 of 98 results for "Ali Termos" clear search

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