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Julen Gonzalez Member since: Thu, Sep 17, 2015 at 02:40 PM

BSc in Environmental Sciences, University of the Basque Country, UK, MSc in Sustainable Development, University of St Andrews, UK

My research interests stand between natural resource management and ecological economics. The aim of my PhD project responds to the increasing demand for cross-disciplinary agent-based models that examine the disjunction between economic growth and more sustainable use of natural resources.

My research attempts to test the effectiveness of different governance and economic frameworks on managing natural resources sustainably at both regional and national levels. The goal is to simulate how communities and institutions manage the commons in complex socio-ecological systems through several case-studies, e.g. rainforest management in Australia. It is hoped that the models will highlight which combination of variables lead to positive trends in both economic and environmental indicators, which could stimulate more sustainable practices by governments, private sectors and civil society.

Önder Gürcan Member since: Mon, Mar 02, 2009 at 09:30 AM Full Member

PhD, Artificial Intelligence, Paul Sabatier University, PhD, Computer Engineering, Ege University

I work as a Senior Researcher at the Centre for Modeling Social Systems (CMSS) at the Norwegian Research Centre (NORCE) sinde 2023. Before, I worked as an Expert Research Engineer at the CEA LIST Institute, Paris-Saclay University in France from 2013 to 2023. I hold a PhD in Artificial Intelligence degree from the Paul Sabatier University (France) and a PhD in Computer Engineering degree from the Ege University (Turkey).

I work in the field of complex adaptive systems, specializing in multi-agent systems, simulation, machine learning, collective intelligence, self-organization, and self-adaptation. I am interested in contributing to innovative projects and research in these domains.

My experience spans across multiple large-scale international research projects in areas such as green urban logistics, blockchain for nuclear applications, autonomous robotics systems and simulation of biological neural networks.

Andrea Milan Member since: Wed, Dec 30, 2015 at 04:45 PM

Masters Degree in Economics

S Christensson Member since: Fri, Jan 22, 2016 at 02:17 PM

PhD Candidate

Representations in C2 systems

Andrew Tsai Member since: Tue, Feb 02, 2016 at 08:06 AM

Andreas Angourakis Member since: Wed, Feb 03, 2016 at 04:01 PM

PhD in Archaeology (University of Barcelona), Master Degree in Prehistorical Archaeology (Autonomous University of Barcelona), Degree in Sociology (Autonomous University of Barcelona), Degree in Humanities (Autonomous University of Barcelona)

I am a computational archaeologist with a strong background in humanities and social sciences, specialising in simulating socioecological systems from the past.

My main concern has been to tackle meaningful theoretical questions about human behaviour and social institutions and their role in the biosphere, as documented by history and archaeology. My research focuses specifically on how social behaviour reflects long-term historical processes, especially those concerning food systems in past small-scale societies. Among the aspects investigated are competition for land use between sedentary farmers and mobile herders (Angourakis et al. 2014; 2017), cooperation for food storage (Angourakis et al. 2015), origins of agriculture and domestication of plants (Angourakis et al. 2022), the sustainability of subsistence strategies and resilience to climate change (Angourakis et al. 2020, 2022). He has also been actively involved in advancing data science applications in archaeology, such as multivariate statistics on archaeometric data (Angourakis et al. 2018) and the use of computer vision and machine learning to photographs of human remains (Graham et al. 2020).

As a side, but not less important interest, I had the opportunity to learn about video game development and engage with professionals in Creative Industries. In one collaborative initiative, I was able to combine my know-how in both video games and simulation models (\href{https://doi.org/10.1007/978-3-030-92843-8_15}{Szczepanska et al. 2022}).

  • Modeling human-plant interactions in the origin of agriculture: Multiparadigmatic modeling and simulation (ABM, System Dynamics) of the interaction between humans and plants during domestication.
  • Modeling cooperation in small-scale food economies: Agent-based modeling and simulation of the mechanisms involved in the emergence and disruption of cooperative behavior and institutions.
  • Models of resource metabolism: study of matter, information and energy flows in systems with living agents at all scales.
  • Modeling prehistoric hunting: modeling hunting at the scale of individuals to understand the immediate constraints of hunting as an ecological, economical and social activity.
  • Modeling the interaction between herding and farming in arid environments: Agent-based modeling and simulation of the mechanisms involved in the formation and change of agro-pastoral land use patterns (sedentary farming and mobile herding) in the arid Afro-Eurasia.
  • Models for games, games for models: Explore the intersection between modeling in Archaeology and game design, aiming to improve our understanding of the long-term implications of human behavior.

Bruce Edmonds Member since: Tue, Mar 10, 2009 at 01:31 PM Full Member

BA(Hons) Mathematics, Oxford, 1983, PhD in Philosophy of Science, Manchester 1999

I studied Mathematics at Oxford (1979-1983) then did youth work in inner city areas for the Educational Charity. After teaching in Grenada in the West Indies we came back to the UK, where the first job I could get was in a 6th form college (ages 16-18). They sent me to do post16 PCGE, which was so boring that I also started a part-time PhD. The PhD was started in 1992 and was on the meaning and definition of the idea of “complexity”, which I had been pondering for a few years. Given the growth of the field of complexity from that time, I had great fun reading almost anything in the library but I did finally finish it in 1999. Fortunately I got a job at the Centre for Policy Modelling (CfPM) in 1994 with its founder and direction, Scott Moss. We were doing agent-based social simulation then, but did not know it was called this and did not meet other such simulators for a few years. With Scott Moss we built the CfPM into one of the leading research centres in agent-based social simulation in the world. I became director of the CfPM just before Scott retired, and later became Professor of Social Simulation in 2013. For more about me see http://bruce.edmonds.name or http://cfpm.org.

All aspects of social simulation including: techniques, tools, applications, philosophy, methodology and interesting examples. Understanding complex social systems. Context-dependency and how it affects interaction and cognition. Complexity and how this impacts upon simulation modelling. Social aspects of cognition - or to put it another way - the social embedding of intelligence. Simulating how science works. Integrating qualitative evidence better into ABMs. And everything else.

Matthew Oldham Member since: Fri, Jun 17, 2016 at 02:44 PM

Bachelor of Economics (tons), MAIS - Computational Social Science

I am a Ph.D. candidate in Computational Social Science (CSS) program at George Mason (GMU). I hold a MAIS from GMU and a Bachelor of Economics from the University of Tasmania. My research interests are the application of ABMs, network analysis, and machine learning to financial markets. My email address and website is moldham@gmu.edu and www.aussiecas.com

I am interested in using agent-based model to understand the behavior of financial markets

Carole Adam Member since: Fri, Feb 03, 2017 at 02:58 PM

PhD in Artificial Intelligence
  • Since 2010: Associate Professor in Artificial Intelligence at Grenoble-Alpes University. Topic: human behaviour modelling, with a particular focus on emotions, cognitive biases, and their interplay with decision-making; social simulations and serious games for raising awareness about natural disasters and sustainable development, or for increasing civil engagement in urban planning.
  • 2008-2010: postdoctoral research fellow at RMIT, Melbourne, Australia. Supervisor: Lin Padgham. Topic: interactive intelligent emotional toy.
  • 2007-2008: research engineer at Orange Labs, Lannion, France. Supervisor: Vincent Louis. Topic: institutional logic in JADE for agent-based B2B mediation.
  • 2007: PhD in AI from Toulouse University. Supervisors: Andreas Herzig and Dominique Longin. Topic: logical modelling of emotions in BDI for artificial agents.

Improving agent models and architectures for agent-based modelling and simulation applied to crisis management. In particular modelling of BDI agents, emotions, cognitive biases, social attachment, etc.

Designing serious games to increase awareness about climate change or natural disasters; to improve civil engagement in sustainable urban planning; to teach Artificial Intelligence to the general public; to explain social phenomena (voting procedures; sanitary policies; etc).

Andrea Früh-Müller Member since: Tue, Apr 11, 2017 at 05:38 PM Full Member

Displaying 10 of 95 results for "Andreas Flache" clear search

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