Community Events

2nd Workshop on Computational Social Science and the Wisdom of Crowds at NIPS 2011


  • Automatic aggregation of opinions or knowledge - Incentives in social computation (e.g., game-theoretic approaches) - Prediction markets / information markets - Studies of events and trends (e.g., in politics) - Quality control for user generated content - Analysis of and experiments on distributed collaboration and consensus-building, including crowdsourcing (e.g., Mechanical Turk) and peer-production systems (e.g., Wikipedia and Yahoo! Answers) - Group dynamics and decision-making - Modeling network-interaction content (e.g., text analysis of blog posts, tweets, emails, chats, etc.) - Social networks - Games with a purposeĀ http://www.cs.umass.edu/~wallach/workshops/nips2011css/

Discussion

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