Computational Model Library

Displaying 10 of 66 results for "Rebecca Neel" clear search

We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.

This model simulates movements of mobile pastoralists and their impacts on the transmission of foot-and-mouth disease (FMD) in the Far North Region of Cameroon.

This model uses ’satisficing’ as a model for farmers’ decision making to learn about influences of alternative decision-making models on simulation results and to exemplify a way to transform a rather theoretical concept into a feasible decision-making model for agent-based farming models.

This model is intended to study the way information is collectively managed (i.e. shared, collected, processed, and stored) in a system and how it performs during a crisis or disaster. Performance is assessed in terms of the system’s ability to provide the information needed to the actors who need it when they need it. There are two main types of actors in the simulation, namely communities and professional responders. Their ability to exchange information is crucial to improve the system’s performance as each of them has direct access to only part of the information they need.

In a nutshell, the following occurs during a simulation. Due to a disaster, a series of randomly occurring disruptive events takes place. The actors in the simulation need to keep track of such events. Specifically, each event generates information needs for the different actors, which increases the information gaps (i.e. the “piles” of unaddressed information needs). In order to reduce the information gaps, the actors need to “discover” the pieces of information they need. The desired behavior or performance of the system is to keep the information gaps as low as possible, which is to address as many information needs as possible as they occur.

CROSS - crowd behaviour modelling: a festival crowd model

Nanda Wijermans | Published Monday, February 14, 2011 | Last modified Saturday, April 27, 2013

CROwd Simulation of Situated individuals represents a modern generation simulation as a (social) scientific tool for understanding crowd behaviour. The CROSS model represents individuals in a crowd as social-cognitive agents that are affected by their social and physical surroundings and produce behaviour and behaviour patterns.

Consumats on a network

Marco Janssen | Published Tuesday, January 14, 2020 | Last modified Tuesday, May 30, 2023

Consumer agents make choices which products to choose using the consumat approach. In this approach agents will make choices using deliberation, repetition, imitation or social comparison dependent on the level of need satisfaction and uncertainty.
The model is discussed in Introduction to Agent-Based Modeling by Marco Janssen. For more information see https://intro2abm.com/

Viable North Sea (ViNoS) is an Agent-based Model of the German North Sea Small-scale Fisheries in a Social-Ecological Systems framework focussing on the adaptive behaviour of fishers facing regulatory, economic, and resource changes. Small-scale fisheries are an important part both of the cultural perception of the German North Sea coast and of its fishing industry. These fisheries are typically family-run operations that use smaller boats and traditional fishing methods to catch a variety of bottom-dwelling species, including plaice, sole, and brown shrimp. Fisheries in the North Sea face area competition with other uses of the sea – long practiced ones like shipping, gas exploration and sand extractions, and currently increasing ones like marine protection and offshore wind farming. German authorities have just released a new maritime spatial plan implementing the need for 30% of protection areas demanded by the United Nations High Seas Treaty and aiming at up to 70 GW of offshore wind power generation by 2045. Fisheries in the North Sea also have to adjust to the northward migration of their established resources following the climate heating of the water. And they have to re-evaluate their economic balance by figuring in the foreseeable rise in oil price and the need for re-investing into their aged fleet.

This is the full repository to run the survival analysis (in R) and run the population viability model and its analysis (NetLogo + R) of the Northern Bald Ibis (NBI) presented in the study

On the road to self-sustainability: Reintroduced migratory European Northern Bald Ibises (Geronticus eremita) still need management interventions for population viability

by Sinah Drenske, Viktoriia Radchuk, Cédric Scherer, Corinna Esterer, Ingo Kowarik, Johannes Fritz, Stephanie Kramer-Schadt

Knowledge Based Economy (KBE) is an artificial economy where firms placed in geographical space develop original knowledge, imitate one another and eventually recombine pieces of knowledge. In KBE, consumer value arises from the capability of certain pieces of knowledge to bridge between existing items (e.g., Steve Jobs illustrated the first smartphone explaining that you could make a call with it, but also listen to music and navigate the Internet). Since KBE includes a mechanism for the generation of value, it works without utility functions and does not need to model market exchanges.

Evolution of indirect reciprocity by social information

Yunhwan Kim | Published Friday, November 02, 2012 | Last modified Saturday, April 27, 2013

Indirect reciprocity can be evolved by the shared information among the people of small subgroups in the population.

Displaying 10 of 66 results for "Rebecca Neel" clear search

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