Computational Model Library

Displaying 10 of 252 results for "Santiago L Rovere" clear search

A simulation model for Dublin city

umesh7lowe | Published Friday, April 10, 2026

An agent-based model of urban travel behaviour in Dublin, Ireland, built in NetLogo and empirically grounded in 2016 travel survey data. Each agent represents a Dublin resident initialised with real socio-demographic attributes — including age, gender, household size and car ownership, income, driving licence status, and access to local amenities — alongside observed trip characteristics such as distance, travel time, and trip type (work, shopping, leisure).
At each time step, agents choose between four transport modes (car, public transport, cycling, and walking) across short, medium, and long trips. Mode choice is governed by a preference vector that weighs personal need satisfaction against social influence from neighbouring agents reflecting consumat framework. Satisfaction evolves dynamically based on cost (incorporating Irish motor tax bands and per-km operating rates), travel time, and trip-type suitability, with an uncertainty parameter capturing variability in perceived utility over time.
The model tracks aggregate modal shares and total CO2 emission at each tick, enabling exploration of how policy interventions — such as fuel taxation, public transport pricing, or active travel incentives — might shift the city’s travel demand profile over 100 simulated days.

BEGET Classic

Kristin Crouse | Published Monday, November 11, 2019 | Last modified Monday, November 25, 2019

BEGET Classic includes previous versions used in the classroom and for publication. Please check out the latest version of B3GET here, which has several user-friendly features such as directly importing and exporting genotype and population files.

The classic versions of B3GET include: version one and version three were used in undergraduate labs at the University of Minnesota to demonstrate principles in primate behavioral ecology; version two first demonstrated proof of concept for creating virtual biological organisms using decision-vector algorithms; version four was presented at the 2017 annual meeting at the American Association of Physical Anthropologists; version five was presented in a 2019 publication from the Journal of Human Evolution (Crouse, Miller, and Wilson, 2019).

We model interpersonal dynamics and study behavior in the classroom in the hypothetical case of a single teacher who defines students’ seating arrangements. The model incorporates the mechanisms of peer influence on study behavior, on attitude formation, and homophilous selection in order to depict the interrelated dynamics of networks, behavior, and attitudes. We compare various seating arrangement scenarios and observe how GPA distribution and level of prejudice changes over time.

Stationarity Test

Jakob Grazzini | Published Monday, November 29, 2010 | Last modified Saturday, April 27, 2013

This is a stationarity test, it tests whether a given moment is constant during the time series (null hypothesis). The Wald Wolfowitz nonparametric fitness test is applied to time series.

This is a variant of the PaleoscapeABM model available here written by Wren and Janssen. In this variant, we give projectile weapons to hunter and document where they discard them over time. Discard rate and location are influenced by probabilities of hitting/missing the prey, probabilities of damaging the weapon, and probabilities of carrying back embedded projectile armatures to the habitation camp with the body carcass.

This project is based on a Jupyter Notebook that describes the stepwise implementation of the EWA model in bi-matrix ( 2×2 ) strategic-form games for the simulation of economic learning processes. The output is a dataset with the simulated values of Attractions, Experience, selected strategies, and payoffs gained for the desired number of rounds and periods. The notebook also includes exploratory data analysis over the simulated output based on equilibrium, strategy frequencies, and payoffs.

Coupled Housing and Land Markets (CHALMS)

Nicholas Magliocca Virginia Mcconnell Margaret Walls | Published Friday, November 02, 2012 | Last modified Monday, October 27, 2014

CHALMS simulates housing and land market interactions between housing consumers, developers, and farmers in a growing ex-urban area.

Land Use in the Chitwan Valley

Alex Zvoleff | Published Monday, June 02, 2014

chitwanabm is a spatially explicit agent-based model of population and land use in the Chitwan Valley, Nepal, designed to explore feedbacks between population and environment, with a heavy focus on community context and individual-level variation.

ABWiSE

Liliana Perez jeffledge | Published Monday, December 20, 2021

The Agent-Based Wildfire Simulation Environment (ABWiSE) translates the concept of a moving fire front as a set of mobile fire agents that respond to, and interact with, vegetation, wind, and terrain. Presently, the purpose of ABWiSE is to explore how ABM, using simple interactions between agents and a simple atmospheric feedback model, can simulate emergent fire spread patterns.

Many archaeological assemblages from the Iberian Peninsula dated to the Last Glacial Maximum contain large quantities of European rabbit (Oryctolagus cuniculus) remains with an anthropic origin. Ethnographic and historic studies report that rabbits may be mass-collected through warren-based harvesting involving the collaborative participation of several persons.

We propose and implement an Agent-Based Model grounded in the Optimal Foraging Theory and the Diet Breadth Model to examine how different warren-based hunting strategies influence the resulting human diets.

Particularly, this model is developed to test the following hypothesis: What if an age and/or gender-based division of labor was adopted, in which adult men focus on large prey hunting, and women, elders and children exploit warrens?

Displaying 10 of 252 results for "Santiago L Rovere" clear search

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