Computational Model Library

Displaying 10 of 108 results for "Marco Alberti" clear search

MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.

Comparing agent-based models on experimental data of irrigation games

Jacopo Baggio Marco Janssen | Published Tuesday, July 02, 2013 | Last modified Wednesday, July 03, 2013

Comparing 7 alternative models of human behavior and assess their performance on a high resolution dataset based on individual behavior performance in laboratory experiments.

Effect of communication in irrigation games

Marco Janssen Jacopo Baggio | Published Wednesday, January 14, 2015 | Last modified Wednesday, August 09, 2017

The model includes different formulations how agents make decisions in irrigation games and this is compared with empirical data. The aim is to test different theoretical models, especially explaining effect of communication.

We used a computer simulation to measure how well different network structures (fully connected, small world, lattice, and random) find and exploit resource peaks in a variable environment.

We developed an agent-based model to explore underlying mechanisms of behavioral clustering that we observed in human online shopping experiments.

We model the relationship between natural resource user´s individual time preferences and their use of destructive extraction method in the context of small-scale fisheries.

This model allows for the investigation of the effect spatial clustering of raw material sources has on the outcome of the neutral model of stone raw material procurement by Brantingham (2003).

The Opportunistic Acquisition Model (OAM) posits that the archaeological lithic raw material frequencies are due to opportunistic encounters with sources while randomly walking in an environment.

This model is an application of Brantingham’s neutral model to a real landscape with real locations of potential sources. The sources are represented as their sizes during current conditions, and from marine geophysics surveys, and the agent starts at a random location in Mossel Bay Region (MBR) surrounding the Archaeological Pinnacle Point (PP) locality, Western Cape, South Africa. The agent moves at random on the landscape, picks up and discards raw materials based only upon space in toolkit and probability of discard. If the agent happens to encounter the PP locality while moving at random the agent may discard raw materials at it based on the discard probability.

Evolution of Conditional Cooperation

Marco Janssen Miles Manning Oyita Udiani | Published Thursday, August 01, 2013 | Last modified Friday, May 13, 2022

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

Displaying 10 of 108 results for "Marco Alberti" clear search

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