Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
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Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The core algorithm is an agent-based model, which simulates travel patterns on a network based on microscopic decision-making by each traveler.
The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
This paper builds on a basic ABM for a revolution and adds a combination of behaviors to its agents such as military benefits, citizen’s grievances, geographic vision, empathy, personality type and media impact.
This is a set of threshold public goods games models. Set consists of baseline model, endogenous shared punishment model, endogenous shared punishment model with activists and cooperation model. In each round, all agents are granted a budget of size set in GUI. Then they decide on how much they contribute to public goods and how much they keep. Public goods are provided only if the sum of contributions meets or exceeds the threshold defined in the GUI. After each round agents evaluate their strategy and payoff from this strategy.
We present the Integrated Urban Complexity model (IUCm 1.0) that computes “climate-smart urban forms”, which are able to cut emissions related to energy consumption from urban mobility in half. Furthermore, we show the complex features that go beyond the normal debates about urban sprawl vs. compactness. Our results show how to reinforce fractal hierarchies and population density clusters within climate risk constraints to significantly decrease the energy consumption of urban mobility. The new model that we present aims to produce new advice about how cities can combat climate change. From a technical angle, this model is a geographical automaton, conceptually interfacing between cellular automata and spatial explicit optimisation to achieve normative sustainability goals related to low energy. See a complete user guide at https://iucm.readthedocs.io/en/latest/ .
The Price Evolution with Expectations model provides the opportunity to explore the question of non-equilibrium market dynamics, and how and under which conditions an economic system converges to the classically defined economic equilibrium. To accomplish this, we bring together two points of view of the economy; the classical perspective of general equilibrium theory and an evolutionary perspective, in which the current development of the economic system determines the possibilities for further evolution.
The Price Evolution with Expectations model consists of a representative firm producing no profit but producing a single good, which we call sugar, and a representative household which provides labour to the firm and purchases sugar.The model explores the evolutionary dynamics whereby the firm does not initially know the household demand but eventually this demand and thus the correct price for sugar given the household’s optimal labour.
The model can be run in one of two ways; the first does not include money and the second uses money such that the firm and/or the household have an endowment that can be spent or saved. In either case, the household has preferences for leisure and consumption and a demand function relating sugar and price, and the firm has a production function and learns the household demand over a set number of time steps using either an endogenous or exogenous learning algorithm. The resulting equilibria, or fixed points of the system, may or may not match the classical economic equilibrium.
The model of market of one commodity , in which there are in each moment of time the same quantity and the same quantity of money was formulated and researched in this text. We also study this system as a game of automata.
Perpetual Motion Machine - A simple economy that operates at both a biophysical and economic level, and is sustainable. The goal: to determine the necessary and sufficient conditions of sustainability, and the attendant necessary trade-offs.
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