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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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The model formalizes a situation where agents embedded in different types of networks (random, small world and scale free networks) interact with their neighbors and express an opinion that is the result of different mechanisms: a coherence mechanism, in which agents try to stick to their previously expressed opinions; an assessment mechanism, in which agents consider available external information on the topic; and a social influence mechanism, in which agents tend to approach their neighbor’s opinions.
The purpose of the study is to unpack and explore a potentially beneficial role of sharing metacognitive information within a group when making repeated decisions about common pool resource (CPR) use.
We explore the explanatory power of sharing metacognition by varying (a) the individual errors in judgement (myside-bias); (b) the ways of reaching a collective judgement (metacognition-dependent), (c) individual knowledge updating (metacognition- dependent) and d) the decision making context.
The model (AgentEx-Meta) represents an extension to an existing and validated model reflecting behavioural CPR laboratory experiments (Schill, Lindahl & Crépin, 2015; Lindahl, Crépin & Schill, 2016). AgentEx-Meta allows us to systematically vary the extent to which metacognitive information is available to agents, and to explore the boundary conditions of group benefits of metacognitive information.
This agent-based simulation model for group interaction is rooted in social psychological theory. The
model integrates affect control theory with networked interaction structures and sequential behavior protocols as they are often encountered in task groups. By expressing status hierarchy through network structure we build a bridge between expectation states theory and affect control theory, and are able to reproduce central results from the expectation states research program in sociological social psychology. Furthermore, we demonstrate how the model can be applied to analyze specialized task groups or sub-cultural domains by combining it with empirical data sources. As an example, we simulate groups of open-source software developers and analyze how cultural expectations influence the occupancy of high status positions in these groups.
This is an interdisciplinary agent-based model with Monte Carlo simulations to assess the relative effects of broadcast and contagion processes in a multiplex social network. This multiplex approach models multiple channels of informal communication - phone, word-of-mouth, and social media - that vary in their attribute values. Each agent is an individual in a threatened community who, once warned, has a probability of warning others in their social network using one of these channels. The probability of an individual warning others is based on their warning source and the time remaining until disaster impact, among other variables. Default parameter values were chosen from empirical studies of disaster warnings along with the spatial aspects of Coos Bay, OR, USA and Seaside, OR, USA communities.
This model is a replication of that described by Peterson (2002) and illustrates the ‘spread’ feedback loop type described in Millington (2013).
The AMMA simulates how news waves emerge in the mass media. Drawing on the ideas of public arena models and issue-attention cycles, it represents fundamental principles of public communication in a virtual media system.
BarterNet is a platform for modeling early barter networks with the aim of learning how supply and demand for a good determine if traders will learn to use that good as a form of money. Traders use a good as money when they offer to trade for it even if they can’t consume it, but believe that they can subsequently trade it for a good they can consume in the near future.
This model describes and analyses the Travel-Tour Case study.
BEGET Classic includes previous versions used in the classroom and for publication. Please check out the latest version of B3GET here, which has several user-friendly features such as directly importing and exporting genotype and population files.
The classic versions of B3GET include: version one and version three were used in undergraduate labs at the University of Minnesota to demonstrate principles in primate behavioral ecology; version two first demonstrated proof of concept for creating virtual biological organisms using decision-vector algorithms; version four was presented at the 2017 annual meeting at the American Association of Physical Anthropologists; version five was presented in a 2019 publication from the Journal of Human Evolution (Crouse, Miller, and Wilson, 2019).
The purpose of this model is the simulation of social care provision in the UK, in which individual agents can decide to provide informal care, or pay for private care, for their loved ones. Agents base these decisions on factors including their own health, employment status, financial resources, relationship to the individual in need and geographical location. The model simulates care provision as a negotiation process conducted between agents across their kinship networks, with agents with stronger familial relationships to the recipient being more likely to attempt to allocate time to care provision. The model also simulates demographic change, the impact of socioeconomic status, and allows agents to relocate and change jobs or reduce working hours in order to provide care.
Despite the relative lack of empirical data in this model, the model is able to reproduce plausible patterns of social care provision. The inclusion of detailed economic and behavioural mechanisms allows this model to serve as a useful policy development tool; complex behavioural interventions can be implemented in simulation and tested on a virtual population before applying them in real-world contexts.
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