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This model was developed to test the usability of evolutionary computing and reinforcement learning by extending a well known agent-based model. Sugarscape (Epstein & Axtell, 1996) has been used to demonstrate migration, trade, wealth inequality, disease processes, sex, culture, and conflict. It is on conflict that this model is focused to demonstrate how machine learning methodologies could be applied.
The code is based on the Sugarscape 2 Constant Growback model, availble in the NetLogo models library. New code was added into the existing model while removing code that was not needed and modifying existing code to support the changes. Support for the original movement rule was retained while evolutionary computing, Q-Learning, and SARSA Learning were added.
The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.
The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).
The model simulates the diffusion of four low-carbon energy technologies among households: photovoltaic (PV) solar panels, electric vehicles (EVs), heat pumps, and home batteries. We model household decision making as the decision marking of one person, the agent. The agent decides whether to adopt these technologies. Hereby, the model can be used to study co-adoption behaviour, thereby going beyond traditional diffusion models that focus on the adop-tion of single technologies. The combination of these technologies is of particular interest be-cause (1) using the energy generated by PV solar panels for EVs and heat pumps can reduce emissions associated with transport and heating, respectively, and (2) EVs, heat pumps, and home batteries can help to integrate PV solar panels in local electricity grids by offering flexible demand (EVs and heat pumps) and energy storage (home batteries and EVs), thereby reducing grid impacts and associated upgrading costs.
The purpose of the model is to represent realistic adoption and co-adoption behaviour. This is achieved by grounding the decision model on the risks-as-feelings model (Loewenstein et al., 2001), theory from environmental and social psychology, and empirically informing agent be-haviour by survey-data among 1469 people in the Swiss region Romandie.
The model can be used to construct scenarios for the diffusion of the four low-carbon energy technologies depending on different contexts, and as a virtual experimentation environment for ex ante evaluation of policy interventions to stimulate adoption and co-adoption.
The model examines the dynamics of herd growth in African pastoral systems. We used it to examine the role of scale (herd size) stochasticity (in mortality, fertility, and offtake) on herd growth.
An agent-based model which explores Creativity and Urban Development
While the world’s total urban population continues to grow, not all cities are witnessing such growth, some are actually shrinking. This shrinkage causes several problems to emerge including population loss, economic depression, vacant properties and the contraction of housing markets. Such problems challenge efforts to make cities sustainable. While there is a growing body of work on study shrinking cities, few explore such a phenomenon from the bottom up using dynamic computational models. To overcome this issue this paper presents an spatially explicit agent-based model stylized on the Detroit Tri-county area, an area witnessing shrinkage. Specifically, the model demonstrates how through the buying and selling of houses can lead to urban shrinkage from the bottom up. The model results indicate that along with the lower level housing transactions being captured, the aggregated level market conditions relating to urban shrinkage are also captured (i.e., the contraction of housing markets). As such, the paper demonstrates the potential of simulation to explore urban shrinkage and potentially offers a means to test polices to achieve urban sustainability.
Educational attainment and student retention in higher education are two of the main focuses of higher education research. Institutions in the U.S. are constantly looking for ways to identify areas of improvement across different aspects of the student experience on university campuses. This paper combines Department of Education data, U.S. Census data, and higher education theory on student retention, to build an agent-based model of student behavior.
The CONSERVAT model evaluates the effect of social influence among farmers in the Lake Naivasha basin (Kenya) on the spatiotemporal diffusion pattern of soil conservation effort levels and the resulting reduction in lake sedimentation.
This NetLogo model illustrates the cultural evolution of pro-environmental behaviour patterns. It illustrates how collective behaviour patterns evolve from interactions between agents and agents (in a social network) as well as agents and the affordances (action opportunities provided by the environment) within a niche. More specifically, the cultural evolution of behaviour patterns is understood in this model as a product of:
This is a replication of the SequiaBasalto model, originally built in Cormas by Dieguez Cameroni et al. (2012, 2014, Bommel et al. 2014 and Morales et al. 2015). The model aimed to test various adaptations of livestock producers to the drought phenomenon provoked by climate change. For that purpose, it simulates the behavior of one livestock farm in the Basaltic Region of Uruguay. The model incorporates the price of livestock, fodder and paddocks, as well as the growth of grass as a function of climate and seasons (environmental submodel), the life cycle of animals feeding on the pasture (livestock submodel), and the different strategies used by farmers to manage their livestock (management submodel). The purpose of the model is to analyze to what degree the common management practices used by farmers (i.e., proactive and reactive) to cope with seasonal and interannual climate variations allow to maintain a sustainable livestock production without depleting the natural resources (i.e., pasture). Here, we replicate the environmental and livestock submodel using NetLogo.
One year is 368 days. Seasons change every 92 days. Each day begins with the growth of grass as a function of climate and season. This is followed by updating the live weight of cows according to the grass height of their patch, and grass consumption, which is determined based on the updated live weight. After consumption, cows grow and reproduce, and a new grass height is calculated. Cows then move to the patch with less cows and with the highest grass height. This updated grass height value will be the initial grass height for the next day.
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