Computational Model Library

Displaying 10 of 1163 results for "Ian M Hamilton" clear search

We build a computational model to investigate, in an evolutionary setting, a series of questions pertaining to happiness.

At the heart of a study of Social-Ecological Systems, this model is built by coupling together two independently developed models of social and ecological phenomena. The social component of the model is an abstract model of interactions of a governing agent and several user agents, where the governing agent aims to promote a particular behavior among the user agents. The ecological model is a spatial model of spread of the Mountain Pine Beetle in the forests of British Columbia, Canada. The coupled model allowed us to simulate various hypothetical management scenarios in a context of forest insect infestations. The social and ecological components of this model are developed in two different environments. In order to establish the connection between those components, this model is equipped with a ‘FlipFlop’ - a structure of storage directories and communication protocols which allows each of the models to process its inputs, send an output message to the other, and/or wait for an input message from the other, when necessary. To see the publications associated with the social and ecological components of this coupled model please see the References section.

Knowledge Space Model for Opinion Dynamics

Shane Mueller | Published Thursday, September 28, 2017 | Last modified Thursday, September 20, 2018

Knowledge Space model of Opinion Dynamics.

Peer reviewed FishMob: Interactions between fisher mobility and spatial resource heterogeneity

Emilie Lindkvist | Published Wednesday, October 16, 2019 | Last modified Tuesday, June 23, 2020

Migration or other long-distance movement into other regions is a common strategy of fishers and fishworkers living and working on the coast to adapt to environmental change. This model attempts to understand the general dynamics of fisher mobility for over larger spatial scales. The model can be used for investigating the complex interplay that exists between mobility and fish stock heterogeneity across regions, and the associated outcomes of mobility at the system level.

The model design informed by the example of small-scale fisheries in the Gulf of California, Mexico but implements theoretical and stylized facts and can as such be used for different archetypical cases. Our methodological approach for designing the model aims to account for the complex causation, emergence and interdependencies in small-scale fisheries to explain the phenomenon of sequential overexploitation, i.e., overexploiting one resource after another. The model is intended to be used as a virtual laboratory to investigate when and how different levels of mobile fishers affect exploitation patterns of fisheries resources.

Peer reviewed Lethal Geometry

Kristin Crouse | Published Friday, February 21, 2020 | Last modified Wednesday, December 15, 2021

LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.

The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.

This is an agent-based model that simulates the structural evolution in food supply chain.

This model is supporting the serious game RÁC (“waste” in Vietnamese), dedicated to foster discussion about solid waste management in a Vietnamese commune in the Bắc Hưng Hải irrigation system.
The model is replicating waste circulation and environmental impact in four fictive villages. During the game, the players take actions and see how their decisions have an impact on the model.
This model was implemented using the GAMA platform, using gaml language.

Peer reviewed Visibility of archaeological social networks

Claudine Gravel-Miguel | Published Sunday, November 26, 2023

The purpose of this model is to explore the impact of combining archaeological palimpsests with different methods of cultural transmission on the visibility of prehistoric social networks. Up until recently, Paleolithic archaeologists have relied on stylistic similarities of artifacts to reconstruct social networks. However, this method - which is successfully applied to more recent ceramic assemblages - may not be applicable to Paleolithic assemblages, as several of those consist of palimpsests of occupations. Therefore, this model was created to study how palimpsests of occupation affect our social network reconstructions.

The model simplifies inter-groups interactions between populations who share cultural traits as they produce artifacts. It creates a proxy archaeological record of artifacts with stylistic traits that can then be used to reconstruct interactions. One can thus use this model to compare the networks reconstructed through stylistic similarities with direct contact.

Gentrilab

Adrian Lara | Published Monday, December 17, 2018

Development of a Multiagent System for the Analysis of Gentrification in Latin America, an Agent-Based Model

The goal of the paper is to propose an abstract but formalised model of how Schwartz higher order values may influence individual decisions on sharing an individual effort among alternative economic activities. Subsequently, individual decisions are aggregated into the total (collective) economic output, taking into account interactions between the agents. In particular, we explore the relationship between individual higher order values: Self–Enhancement, Self–Transcendence, Openness to Change, and Conservation – measured according to Schwartz’s universal human values theory – and individual and collective economic performance, by means of a theoretical agent based model. Furthermore, based on empirical observations, Openness to Change (measured by the population average in the case of collective output) is positively associated with individual and collective output. These relations are negative for Conservation. Self-Enhancement is positively associated with individual output but negatively with collective output. In case of Self–Transcendence, this effect is opposite. The model provides the potential explanations, in terms of individual and population differences in: propensity for management, willingness to change, and skills (measured by an educational level) for the empirically observed relations between Schwartz higher order values and individual and collective output. We directly calibrate the micro–level of the model using data from the ninth round of the European Social Survey (ESS9) and present the results of numerical simulations.

Displaying 10 of 1163 results for "Ian M Hamilton" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept