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Knowledge Based Economy (KBE) is an artificial economy where firms placed in geographical space develop original knowledge, imitate one another and eventually recombine pieces of knowledge. In KBE, consumer value arises from the capability of certain pieces of knowledge to bridge between existing items (e.g., Steve Jobs illustrated the first smartphone explaining that you could make a call with it, but also listen to music and navigate the Internet). Since KBE includes a mechanism for the generation of value, it works without utility functions and does not need to model market exchanges.
This model describes and analyses the Travel-Tour Case study.
The purpose of the ABRam-BG model is to study belief dynamics as a potential driver of green (growth) transitions and illustrate their dynamics in a closed, decentralized economy populated by utility maximizing agents with an environmental attitude. The model is built using the ABRam-T model (for model visit: https://doi.org/10.25937/ep45-k084) and introduces two types of capital – green (low carbon intensity) and brown (high carbon intensity) – with their respective technological progress levels. ABRam-BG simulates a green transition as an emergent phenomenon resulting from well-known opinion dynamics along the economic process.
This agent-based model simulates the implementation of a Transfer of Development Rights (TDR) mechanism in a stylized urban environment inspired by Dublin. It explores how developer agents interact with land parcels under spatial zoning, conservation protections, and incentive-based policy rules. The model captures emergent outcomes such as compact growth, green and heritage zone preservation, and public cost-efficiency. Built in NetLogo, the model enables experimentation with variable FSI bonuses, developer behavior, and spatial alignment of sending/receiving zones. It is intended as a policy sandbox to test market-aligned planning tools under behavioral and spatial uncertainty.
The MOBILITY model analyzes how agents’ mobility affects the performance of social-ecological systems in different landscape configurations.
FlowLogo integrates agent-based and groundwater flow simulation. It aims to simplify the process of developing participatory ABMs in the groundwater space and begin the exploration of novel, bottom-up solutions to conflicts in shared aquifers.
NetLogo software for the Peer Review Game model. It represents a population of scientists endowed with a proportion of a fixed pool of resources. At each step scientists decide how to allocate their resources between submitting manuscripts and reviewing others’ submissions. Quality of submissions and reviews depend on the amount of allocated resources and biased perception of submissions’ quality. Scientists can behave according to different allocation strategies by simply reacting to the outcome of their previous submission process or comparing their outcome with published papers’ quality. Overall bias of selected submissions and quality of published papers are computed at each step.
This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.
This model represents an agent-based social simulation for citizenship competences. In this model people interact by solving different conflicts and a conflict is solved or not considering two possible escenarios: when individual citizenship competences are considered and when not. In both cases the TKI conflict resolution styles are considered. Each conflict has associated a competence and the information about the conflicts and their competences is retrieved from an ontology which was developed in Protégé. To do so, a NetLogo extension was developed using the Java programming language and the JENA API (to make queries over the ontology).
Subjective biases and errors systematically affect market equilibria, whether at the population level or in bilateral trading. Here, we consider the possibility that an agent engaged in bilateral trading is mistaken about her own valuation of the good she expects to trade, that has not been explicitly incorporated into the existing bilateral trade literature. Although it may sound paradoxical that a subjective private valuation is something an agent can be mistaken about, as it is up to her to fix it, we consider the case in which that agent, seller or buyer, consciously or not, given the structure of a market, a type of good, and a temporary lack of information, may arrive at an erroneous valuation. The typical context through which this possibility may arise is in relation with so-called experience goods, which are sold while all their intrinsic qualities are still unknown (such as untasted bottled fine wines). We model this “private misvaluation” phenomenon in our study. The agents may also be mistaken about how their exchange counterparties are themselves mistaken. Formally, they attribute a certain margin of error to the other agent, which can differ from the actual way that another agent misvalues the good under consideration. This can constitute the source of a second-order misvaluation. We model different attitudes and situations in which agents face unexpected signals from their counterparties and the manner and extent to which they revise their initial beliefs. We analyse and simulate numerically the consequences of first-order and second-order misvaluation on market equilibria.
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