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The modeling includes citizens, bounded into families; firms and governments; all of them interacting in markets for goods, labor and real estate. The model is spatial and dynamic.
CPNorm is a model of a community of harvesters using a common pool resource where adhering to the optimal extraction level has become a social norm. The model can be used to explore the robustness of norm-driven cooperation in the commons.
A general model of human mate choice in which agents are localized in space, interact with close neighbors, and tend to range either near or far. At the individual level, our model uses two oft-used but incompletely understood decision rules: one based on preferences for similar partners, the other for maximally attractive partners.
The Price Evolution with Expectations model provides the opportunity to explore the question of non-equilibrium market dynamics, and how and under which conditions an economic system converges to the classically defined economic equilibrium. To accomplish this, we bring together two points of view of the economy; the classical perspective of general equilibrium theory and an evolutionary perspective, in which the current development of the economic system determines the possibilities for further evolution.
The Price Evolution with Expectations model consists of a representative firm producing no profit but producing a single good, which we call sugar, and a representative household which provides labour to the firm and purchases sugar.The model explores the evolutionary dynamics whereby the firm does not initially know the household demand but eventually this demand and thus the correct price for sugar given the household’s optimal labour.
The model can be run in one of two ways; the first does not include money and the second uses money such that the firm and/or the household have an endowment that can be spent or saved. In either case, the household has preferences for leisure and consumption and a demand function relating sugar and price, and the firm has a production function and learns the household demand over a set number of time steps using either an endogenous or exogenous learning algorithm. The resulting equilibria, or fixed points of the system, may or may not match the classical economic equilibrium.
This model is intended to support oak tree management by representing the dynamics of oaks in multiple life stages and their competitors and consumers. This is implemented using a differential equation-based theoretical model representing three life stages of oaks: seedlings, juveniles, and adults. It includes the population dynamics of seedlings transitioning to juveniles, juveniles to adults, and adults producing new seedlings, as well as survival rates for each of the stages. It also includes a model of competition for light and water within seedlings and between seedlings and annual grasses. Finally, there is a predation term representing herbivores eating seedlings and grasses, using a Holling Type II (satiating) response with interference for predators and a death rate which depends on the resource extraction rate.
This model is an implementation of a predator-prey simulation using NetLogo programming language. It simulates the interaction between fish, lionfish, and zooplankton. Fish and lionfish are both represented as turtles, and they have their own energy level. In this simulation, lionfish eat fish, and fish eat zooplankton. Zooplankton are represented as green patches on the NetLogo world. Lionfish and fish can reproduce and gain energy by eating other turtles or zooplankton.
This model was created to help undergraduate students understand how simulation models might be helpful in addressing complex environmental problems. In this case, students were asked to use this model to make predictions about how the introduction of lionfish (considered an invasive species in some places) might alter the ecosystem.
Agent-based modeling and simulation (ABMS) is a class of computational models for simulating the actions and interactions of autonomous agents with the goal of assessing their effects on a system as a whole. Several frameworks for generating parallel ABMS applications have been developed taking advantage of their common characteristics, but there is a lack of a general benchmark for comparing the performance of generated applications. We propose and design a benchmark that takes into consideration the most common characteristics of this type of applications and includes parameters for influencing their relevant performance aspects. We provide an initial implementation of the benchmark for RepastHPC one of the most popular parallel ABMS platforms, and we use it for comparing the applications generated by these platforms.
Agent-based modeling and simulation (ABMS) is a class of computational models for simulating the actions and interactions of autonomous agents with the goal of assessing their effects on a system as a whole. Several frameworks for generating parallel ABMS applications have been developed taking advantage of their common characteristics, but there is a lack of a general benchmark for comparing the performance of generated applications. We propose and design a benchmark that takes into consideration the most common characteristics of this type of applications and includes parameters for influencing their relevant performance aspects. We provide an initial implementation of the benchmark for FLAME one of the most popular parallel ABMS platforms, and we use it for comparing the applications generated by these platforms.
This repository contains an agent-based simulation model exploring how status hierarchies influence the emergence and sustainability of cooperation in task-oriented groups. The model builds on evolutionary game theory to examine the dynamics of cooperation under single-leader and multi-leader hierarchies, investigating factors such as group size, assortativity, and hierarchical clarity. Key findings highlight the trade-offs between different leadership structures in fostering group cooperation and reveal the conditions under which cooperation is most stable.
The repository includes code for simulations, numerical analysis scripts, and visualization tools to replicate the results presented in the manuscript titled “Status hierarchies and the emergence of cooperation in task groups.”
Feel free to explore, reproduce the findings, or adapt the model for further research!
CapOvCWD is an agent-based model that simulates a captive cervid herd composed of adults and fawns. The model deer population is initialized using data on herd size and composition from captive facility records. Individual deer domiciliary history and annual CWD testing records inform the herd size and sample size (for CWD testing), respectively. The model can be used to iteratively estimate the facility level annual CWD detection probability. Detection probability estimates can be further refined by incorporating multiyear CWD testing data. This approach can be particularly useful for interpreting negative test results from a subset of the captive herd. Facility level detection probability estimates provide a comprehensive and standardized risk metric that reflects the likelihood of undetected CWD in the facility.
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