Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Discriminators who have limited tolerance for helping dissimilar others are necessary for the evolution of costly cooperation in a one-shot Prisoner’s Dilemma. Existing research reports that trust in
A spatial prisoner’s dilemma model with mobile agents, de-coupled birth-death events, and harsh environments.
The model employs an agent-based model for exploring the victim-centered approach to identifying human trafficking and the approach’s effectiveness in an abstract representation of migrant flows.
This model studies the effect of the agents’ adaptive expectation on cooperation frequency in the prisoner’s dilemma game in complex networks from an agent based approach. The model is implemented in Repast simphony 1.2.
This model simulates the heterogeneity of preferences in a PG game and how the interaction between them affects the dynamics of voluntary contributions. Model is based on the results of a human-based experiment.
Cultural group selection model of agents playing public good games and who are able to punish and punish back.
Dynamic bipartite network model of agents and games in which agents can participate in multiple public goods games.
The (cultural) evolution of cooperative breeding in harsh environments.
This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.
This is a replication of the altruistic trait selection model described in Pepper & Smuts (2000, 2002).
Displaying 10 of 67 results cooperation clear search