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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Communication processes occur in complex dynamic systems impacted by person attitudes and beliefs, environmental affordances, interpersonal interactions and other variables that all change over time. Many of the current approaches utilized by Communication researchers are unable to consider the full complexity of communication systems or the over time nature of our data. We apply agent-based modeling to the Reinforcing Spirals Model and the Spiral of Silence to better elucidate the complex and dynamic nature of this process. Our preliminary results illustrate how environmental affordances (i.e. social media), closeness of the system and probability of outspokenness may impact how attitudes change over time. Additional analyses are also proposed.
The purpose of this model is to explore the influence of integrating individuals’ behavioral dynamics in an agent-based model of COVID-19, on the dynamics of disease transmission. The model is an agent-based extention of an established large-scale Individual-based model called STRIDE. Four risk factors determine the individual’s perception of the risk and how they behave accordingly. It is assumed that individuals with higher levels of risk perception adopt higher levels of contact reduction in their daily routines. Individuals can assign different weights to any of the four different risk factors, i.e., the modeler can model different populations and explore how the transmission dynamics vary among them.
ARISE is a hybrid energy model incorporating macroeconomic data, micro socio-economic data, engineering data and environmental data. This version of ARISE can simulate scenarios of solar energy policy for Indonesia case.
The ana-wag model, for Analyse Wat-A-Game (WAG), is a NetLogo version of the WAG role playing game. It enables to model a river catchment with the graphical modelling language WAG and to play it as a network-game (each player is a water user).
PowerGen-ABM is an optimisation model for power plant expansions from 2010 to 2025 with Indonesian electricity systems as the case study. PowerGen-ABM integrates three approaches: techno-economic analysis (TEA), linear programming (LP), and input-output analysis (IOA) and environmental analysis. TEA is based on the revenue requirement (RR) formula by UCDavis (2016), and the environmental analysis accounts for resource consumption (i.e., steel, concrete, aluminium, and energy) and carbon dioxide equivalent (CO2e) emissions during the construction and operational stages of power plants.
Grasslands have a large share of the world’s land cover and their sustainable management is important for the protection and provisioning of grassland ecosystem services. The question of how to manage grassland sustainably is becoming increasingly important, especially in view of climate change, which on the one hand extends the vegetation period (and thus potentially allows use intensification) and on the other hand causes yield losses due to droughts. Fertilization plays an important role in grassland management and decisions are usually made at farm level. Data on fertilizer application rates are crucial for an accurate assessment of the effects of grassland management on ecosystem services. However, these are generally not available on farm/field scale. To close this gap, we present an agent-based model for Fertilization In Grasslands (FertIG). Based on animal, land-use, and cutting data, the model estimates grassland yields and calculates field-specific amounts of applied organic and mineral nitrogen on grassland (and partly cropland). Furthermore, the model considers different legal requirements (including fertilization ordinances) and nutrient trade among farms. FertIG was applied to a grassland-dominated region in Bavaria, Germany comparing the effects of changes in the fertilization ordinance as well as nutrient trade. The results show that the consideration of nutrient trade improves organic fertilizer distribution and leads to slightly lower Nmin applications. On a regional scale, recent legal changes (fertilization ordinance) had limited impacts. Limiting the maximum applicable amount of Norg to 170 kg N/ha fertilized area instead of farm area as of 2020 hardly changed fertilizer application rates. No longer considering application losses in the calculation of fertilizer requirements had the strongest effects, leading to lower supplementary Nmin applications. The model can be applied to other regions in Germany and, with respective adjustments, in Europe. Generally, it allows comparing the effects of policy changes on fertilization management at regional, farm and field scale.
This model allows for analyzing the most efficient levers for enhancing the use of recycled construction materials, and the role of empirically based decision parameters.
This model has been created with and for the researcher-farmers of the Muonde Trust (http://www.muonde.org/), a registered Zimbabwean non-governmental organization dedicated to fostering indigenous innovation. Model behaviors and parameters (mashandiro nemisiyano nedzimwe model) derive from a combination of literature review and the collected datasets from Muonde’s long-term (over 30 years) community-based research. The goals of this model are three-fold (muzvikamu zvitatu):
A) To represent three components of a Zimbabwean agro-pastoral system (crops, woodland grazing area, and livestock) along with their key interactions and feedbacks and some of the human management decisions that may affect these components and their interactions.
B) To assess how climate variation (implemented in several different ways) and human management may affect the sustainability of the system as measured by the continued provisioning of crops, livestock, and woodland grazing area.
C) To provide a discussion tool for the community and local leaders to explore different management strategies for the agro-pastoral system (hwaro/nzira yekudyidzana kwavanhu, zvipfuo nezvirimwa), particularly in the face of climate change.
The purpose of this model is to explain the post-disaster recovery of households residing in their own single-family homes and to predict households’ recovery decisions from drivers of recovery. Herein, a household’s recovery decision is repair/reconstruction of its damaged house to the pre-disaster condition, waiting without repair/reconstruction, or selling the house (and relocating). Recovery drivers include financial conditions and functionality of the community that is most important to a household. Financial conditions are evaluated by two categories of variables: costs and resources. Costs include repair/reconstruction costs and rent of another property when the primary house is uninhabitable. Resources comprise the money required to cover the costs of repair/reconstruction and to pay the rent (if required). The repair/reconstruction resources include settlement from the National Flood Insurance (NFI), Housing Assistance provided by the Federal Emergency Management Agency (FEMA-HA), disaster loan offered by the Small Business Administration (SBA loan), a share of household liquid assets, and Community Development Block Grant Disaster Recovery (CDBG-DR) fund provided by the Department of Housing and Urban Development (HUD). Further, household income determines the amount of rent that it can afford. Community conditions are assessed for each household based on the restoration of specific anchors. ASNA indexes (Nejat, Moradi, & Ghosh 2019) are used to identify the category of community anchors that is important to a recovery decision of each household. Accordingly, households are indexed into three classes for each of which recovery of infrastructure, neighbors, or community assets matters most. Further, among similar anchors, those anchors are important to a household that are located in its perceived neighborhood area (Moradi, Nejat, Hu, & Ghosh 2020).
This model aims to explore how gambling-like behavior can emerge in loot box spending within gaming communities. A loot box is a purchasable mystery box that randomly awards the player a series of in-game items. Since the contents of the box are largely up to chance, many players can fall into a compulsion loop of purchasing, as the fear of missing out and belief in the gambler’s fallacy allow one to rationalize repeated purchases, especially when one compares their own luck to others. To simulate this behavior, this model generates players in different network structures to observe how factors such as network connectivity, a player’s internal decision making strategy, or even common manipulations games use these days may influence a player’s transactions.
Displaying 10 of 61 results for "Sandra Schubring" clear search