Computational Model Library

Displaying 10 of 103 results for "Benjamin I Czaczkes" clear search

We build a computational model to investigate, in an evolutionary setting, a series of questions pertaining to happiness.

The agent-based simulation of innovation diffusion is based on the idea of the Bass model (1969).

The adoption of an agent is driven two parameters: its innovativess p and its prospensity to conform with others. The model is designed for a computational experiment building up on the following four model variations:

(i) the agent population it fully connected and all agents share the same parameter values for p and q
(ii) the agent population it fully connected and agents are heterogeneous, i.e. individual parameter values are drawn from a normal distribution
(iii) the agents population is embeded in a social network and all agents share the same parameter values for p and q

An Agent-Based Model of Flood Risk and Insurance

J Dubbelboer I Nikolic K Jenkins J Hall | Published Monday, July 27, 2015 | Last modified Monday, October 03, 2016

A model to show the effects of flood risk on a housing market; the role of flood protection for risk reduction; the working of the existing public-private flood insurance partnership in the UK, and the proposed scheme ‘Flood Re’.

Exploring Transitions towards Sustainable Construction

Jesus Rosales-Carreon César García-Díaz | Published Wednesday, October 30, 2013 | Last modified Saturday, January 31, 2015

This model illustrates actor interaction in the construction sector, according to information gathered in NL. It offers a simple frame to represent diverse interests, interdependencies and effects on the number of built sustainable houses.

This model implements a coupled opinion-mobility agent-based framework in NetLogo, extending Attraction-Repulsion Model (ARM) dynamics with endogenous migration in continuous 2D space.

Each agent has an opinion s in [0,1] and a spatial position (x,y). Agents interact locally within an interaction radius, with exposure-controlled interaction probability. Opinion updates follow ARM rules: attraction for small opinion distance and repulsion for large distance (tolerance threshold T). After social interaction, agents move according to a social-force mechanism that balances attraction to similar neighbors and avoidance of dissimilar neighbors, controlled by orientation bias (approaching goods vs leaving bads). The model also includes an optional exposure-mobility coupling setting.

Main outputs include polarization (P), spatial assortativity (Moran’s I), mixed-neighbor fraction (f_mix), and good-component count (N_g). The model is designed to study phase behavior of polarization and segregation under mobility and tolerance heterogeneity.

FilterBubbles_in_Carley1991

Benoît Desmarchelier | Published Wednesday, May 21, 2025

The model is an extension of: Carley K. (1991) “A theory of group stability”, American Sociological Review, vol. 56, pp. 331-354.

The original model from Carley (1991) works as follows:
- Agents know or ignore a series of knowledge facts;
- At each time step, each agent i choose a partner j to interact with at random, with a probability of choice proportional to the degree of knowledge facts they have in common.
- Agents interact synchronously. As such, interaction happens only if the partnert j is not already busy interacting with someone else.

Forager mobility and interaction

L S Premo | Published Thursday, January 10, 2013 | Last modified Saturday, April 27, 2013

This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2 randomly placed central place foragers will encounter one another within 5000 time steps.

This agent-based model represents a stylized inter-organizational innovation network where firms collaborate with each other in order to generate novel organizational knowledge.

The goal of the AG-Innovation agent-based model is to explore and compare the effects of two alternative mechanisms of innovation development and diffusion (exogenous, linear and endogenous, non-linear) on emergent properties of food and income distribution and adoption rates of different innovations. The model also assesses the range of conditions under which these two alternative mechanisms would be effective in improving food security and income inequality outcomes. Our modelling questions were: i) How do cross-scalar social-ecological interactions within agricultural innovation systems affect system outcomes of food security and income inequality? ii) Do foreign aid-driven exogenous innovation perpetuate income inequality and food insecurity and if so, under which conditions? iii) Do community-driven endogenous innovations improve food security and income inequality and if so, under which conditions? The Ag-Innovation model is intended to serve as a thinking tool for for the development and testing of hypotheses, generating an understanding of the behavior of agricultural innovation systems, and identifying conditions under which alternated innovation mechanisms would improve food security and income inequality outcomes.

EU language skills

Marco Civico | Published Sunday, July 07, 2024

The objective of this agent-based model is to test different language education orientations and their consequences for the EU population in terms of linguistic disenfranchisement, that is, the inability of citizens to understand EU documents and parliamentary discussions should their native language(s) no longer be official. I will focus on the impact of linguistic distance and language learning. Ideally, this model would be a tool to help EU policy makers make informed decisions about language practices and education policies, taking into account their consequences in terms of diversity and linguistic disenfranchisement. The model can be used to force agents to make certain choices in terms of language skills acquisition. The user can then go on to compare different scenarios in which language skills are acquired according to different rationales. The idea is that, by forcing agents to adopt certain language learning strategies, the model user can simulate policies promoting the acquisition of language skills and get an idea of their impact. In this way the model allows not only to sketch various scenarios of the evolution of language skills among EU citizens, but also to estimate the level of disenfranchisement in each of these scenarios.

Displaying 10 of 103 results for "Benjamin I Czaczkes" clear search

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