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This model contains MATLAB code describing the virtual worlds framework used in the paper entitled “Polarization in Social Media: A Virtual Worlds-Based Approach.” The parent directory contains driver code for replicating results from the paper. Additionally, the source code is structured by three directories:
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The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.
This model simulates the behaviour of the agents in 3 wine markets parallel trading systems: Liv-ex, Auctions and additionally OTC market (finally not used). Behavioural aspects (impatience) is additionally modeled. This is an extention of parallel trading systems model with technical trading (momentum and contrarian) and noise trading.
Prior to COVID-19, female academics accounted for 45% of assistant professors, 37% of associate professors, and 21% of full professors in business schools (Morgan et al., 2021). The pandemic arguably widened this gender gap, but little systemic data exists to quantify it. Our study set out to answer two questions: (1) How much will the COVID-19 pandemic have impacted the gender gap in U.S. business school tenured and tenure-track faculty? and (2) How much will institutional policies designed to help faculty members during the pandemic have affected this gender gap? We used agent-based modeling coupled with archival data to develop a simulation of the tenure process in business schools in the U.S. and tested how institutional interventions would affect this gender gap. Our simulations demonstrated that the gender gap in U.S. business schools was on track to close but would need further interventions to reach equality (50% females). In the long-term picture, COVID-19 had a small impact on the gender gap, as did dependent care assistance and tenure extensions (unless only women received tenure extensions). Changing performance evaluation methods to better value teaching and service activities and increasing the proportion of female new hires would help close the gender gap faster.
This NetLogo model illustrates the cultural evolution of pro-environmental behaviour patterns. It illustrates how collective behaviour patterns evolve from interactions between agents and agents (in a social network) as well as agents and the affordances (action opportunities provided by the environment) within a niche. More specifically, the cultural evolution of behaviour patterns is understood in this model as a product of:
This model system aims to simulate the whole process of task allocation, task execution and evaluation in the team system through a feasible method. On the basis of Complex Adaptive Systems (CAS) theory and Agent-based Modelling (ABM) technologies and tools, this simulation system attempts to abstract real-world teams into MAS models. The author designs various task allocation strategies according to different perspectives, and the interaction among members is concerned during the task-performing process. Additionally, knowledge can be acquired by such an interaction process if members encounter tasks they cannot handle directly. An artificial computational team is constructed through ABM in this simulation system, to replace real teams and carry out computational experiments. In all, this model system has great potential for studying team dynamics, and model explorers are encouraged to expand on this to develop richer models for research.
This is the final version of the model. To simulate the normative dynamics we used the EmIL (EMergence In the Loop) Framework which was kindly provided by Ulf Lotzmann. http://cfpm.org/EMIL-D5.1.pdf
The Hohokam Trade Networks Model focuses on key features of the Hohokam economy to explore how differences in trade network topologies may show up in the archaeological record. The model is set in the Phoenix Basin of central Arizona, AD 200-1450.
ForagerNet3_Demography_V2 is a non-spatial ABM for exploring hunter-gatherer demography. This version (developed from FN3D_V1) contains code for calculating the ratio of old to young adults (the “OY ratio”) in the living and dead populations.
The current rate of production and consumption of meat poses a problem both to peoples’ health and to the environment. This work aims to develop a simulation of peoples’ meat consumption behaviour in Britain using agent-based modelling. The agents represent individual consumers. The key variables that characterise agents include sex, age, monthly income, perception of the living cost, and concerns about the impact of meat on the environment, health, and animal welfare. A process of peer influence is modelled with respect to the agents’ concerns. Influence spreads across two eating networks (i.e. co-workers and household members) depending on the time of day, day of the week, and agents’ employment status. Data from a representative sample of British consumers is used to empirically ground the model. Different experiments are run simulating interventions of application of social marketing campaigns and a rise in price of meat. The main outcome is the average weekly consumption of meat per consumer. A secondary outcome is the likelihood of eating meat.
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