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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Genetic algorithms try to solve a computational problem following some principles of organic evolution. This model has educational purposes; it can give us an answer to the simple arithmetic problem on how to find the highest natural number composed by a given number of digits. We approach the task using a genetic algorithm, where the candidate solutions to the problem are represented by agents, that in logo programming environment are usually known as “turtles”.
This model builds on inquisitiveness as a key individual disposition to expand the bounds of their rationality. It represents a system where teams are formed around problems and inquisitive agents integrate competencies to find ‘emergent’ solutions.
We reconstruct Cohen, March and Olsen’s Garbage Can model of organizational choice as an agent-based model. We add another means for avoiding making decisions: buck-passing difficult problems to colleagues.
This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).
The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension
The current rate of production and consumption of meat poses a problem both to peoples’ health and to the environment. This work aims to develop a simulation of peoples’ meat consumption behaviour in Britain using agent-based modelling. The agents represent individual consumers. The key variables that characterise agents include sex, age, monthly income, perception of the living cost, and concerns about the impact of meat on the environment, health, and animal welfare. A process of peer influence is modelled with respect to the agents’ concerns. Influence spreads across two eating networks (i.e. co-workers and household members) depending on the time of day, day of the week, and agents’ employment status. Data from a representative sample of British consumers is used to empirically ground the model. Different experiments are run simulating interventions of application of social marketing campaigns and a rise in price of meat. The main outcome is the average weekly consumption of meat per consumer. A secondary outcome is the likelihood of eating meat.
The purpose of the simulation is to evaluate alternative interventions by a value chain development program, aiming to improve rural livelihood and food and nutrition security. In northern Ghana, where distrust between the partners can be a problem in the functioning of value chains, the program supports the incorporation of smallholder farmers in soy clusters or agriculture APEX organization (farmers’ co-operatives) with a fair business environment. The goal is to to include the smallholder farmers in a strong value chain and reduce distrust.
We develop a spatial, evolutionary model of the endogenous formation and dissolution of groups using a renewable common pool resource. We use this foundation to measure the evolutionary pressures at different organizational levels.
The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
Reconstruction of the original code M. Cohen, J. March, and J. Olsen garbage can model, realized by means of Microsoft Office Excel 2010
It is NetLogo reconstruction of the original FORTRAN code of the classical M. Cohen, J. March, and J. Olsen “garbage can model” (GCM or CMO) of collective decision-making.
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