Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 65 results for "Melanie Swartz" clear search

Replication of an agent-based model using the Replication Standard

Derek Robinson Jiaxin Zhang | Published Sunday, January 20, 2019 | Last modified Saturday, July 18, 2020

This model is a replication model which is constructed based on the existing model used by the following article:
Brown, D.G. and Robinson, D.T., 2006. Effects of heterogeneity in residential preferences on an agent-based model of urban sprawl. Ecology and society, 11(1).
The original model is called SLUCE’s Original Model for Experimentation (SOME). In Brown and Robinson (2006)’s article, the SOME model was used to explore the impacts of heterogeneity in residential location selections on the research of urban sprawl. The original model was constructed using Objective-C language based on SWARM platform. This replication model is built by NetLogo language on NetLogo platform. We successfully replicate that model and demonstrated the reliability and replicability of it.

We present the Integrated Urban Complexity model (IUCm 1.0) that computes “climate-smart urban forms”, which are able to cut emissions related to energy consumption from urban mobility in half. Furthermore, we show the complex features that go beyond the normal debates about urban sprawl vs. compactness. Our results show how to reinforce fractal hierarchies and population density clusters within climate risk constraints to significantly decrease the energy consumption of urban mobility. The new model that we present aims to produce new advice about how cities can combat climate change. From a technical angle, this model is a geographical automaton, conceptually interfacing between cellular automata and spatial explicit optimisation to achieve normative sustainability goals related to low energy. See a complete user guide at https://iucm.readthedocs.io/en/latest/ .

Active Shooter: An Agent-Based Model of Unarmed Resistance

William Kennedy Tom Briggs | Published Thursday, December 29, 2016 | Last modified Tuesday, April 04, 2017

A NetLogo ABM developed to explore unarmed resistance to an active shooter. The landscape is a generalized open outdoor area. Parameters enable the user to set shooter armament and control for assumptions with regard to shooter accuracy.

Social trust model

Di Wang Alistair G Sutcliffe | Published Wednesday, December 17, 2014

This is a social trust model for investigating the social relationships and social networks in the real world and in social media.

This program was developed to simulate monogamous reproduction in small populations (and the enforcement of the incest taboo).

Every tick is a year. Adults can look for a mate and enter a relationship. Adult females in a Relationship (under the age of 52) have a chance to become pregnant. Everyone becomes not alive at 77 (at which point people are instead displayed as flowers).

User can select a starting-population. The starting population will be adults between the ages of 18 and 42.

Peer reviewed Dynamic Value-based Cognitive Architectures

Bart de Bruin | Published Tuesday, November 30, 2021

The intention of this model is to create an universal basis on how to model change in value prioritizations within social simulation. This model illustrates the designing of heterogeneous populations within agent-based social simulations by equipping agents with Dynamic Value-based Cognitive Architectures (DVCA-model). The DVCA-model uses the psychological theories on values by Schwartz (2012) and character traits by McCrae and Costa (2008) to create an unique trait- and value prioritization system for each individual. Furthermore, the DVCA-model simulates the impact of both social persuasion and life-events (e.g. information, experience) on the value systems of individuals by introducing the innovative concept of perception thermometers. Perception thermometers, controlled by the character traits, operate as buffers between the internal value prioritizations of agents and their external interactions. By introducing the concept of perception thermometers, the DVCA-model allows to study the dynamics of individual value prioritizations under a variety of internal and external perturbations over extensive time periods. Possible applications are the use of the DVCA-model within artificial sociality, opinion dynamics, social learning modelling, behavior selection algorithms and social-economic modelling.

Setting the Stage for Inequality

Timothy Dennehy | Published Monday, March 11, 2013 | Last modified Saturday, April 27, 2013

How can a strictly egalitarian social system give way to a stratified society if all of its members punish each other for any type of selfish behavior? This model examines the role of prestige bias in constant and variable environments on the development of hierarchies of wealth.

Symmetric two-sided matching

Naoki Shiba | Published Wednesday, January 09, 2013 | Last modified Wednesday, May 29, 2013

This is a replication model of the matching problem including the mate search problem, which is the generalization of a traditional optimization problem.

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

Modeling financial networks based on interpersonal trust

Michael Roos Anna Klabunde | Published Wednesday, May 29, 2013 | Last modified Thursday, November 28, 2013

We build a stylized model of a network of business angel investors and start-up entrepreneurs. Decisions are based on trust as a decision making tool under true uncertainty.

Displaying 10 of 65 results for "Melanie Swartz" clear search

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