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We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 364 results for "Emmanuel Mhike Hove" clear search
ABM model studying impact of social cohesion on wellbeing of a society. Ibn Khaldun’s cyclical theory of history is being used as the theoretical lens along with some other theories. Social cohesion is measured as TSC = (TVE + 2 * (TPI * TPL - TNI * TNL))/((TPI+TNI))
Where
TSC total-social-cohesion ; Variable for social cohesion
TPI total-positive-interactions ; Count of positive interactions
TNI total-negative-interactions ; Count of negative interactions
TPL total-positive-learning ; Count of positive learning outcomes
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This model played a small part in the UK government’s review of the working of local authority implementation of the Domestic Abuse legislation. The model explicitly represents victim-survivor families as they: (a) try to contact the local DA support system, (b) are triaged by the system and (if there is space) allocated to safe temporary accomodation (c) recieve support services from this position and (d) eventually move on to more permenant accomodation. The purpose of the model was to understand some possible ways in which the implementation of DA Duty, might be frustrated in practice, the identification of gaps in the evidence base and to inform the developing Theory of Change. The key measures used for assessing outcomes in the model were the number of families helped and the services that were delivered to them. The exploration was grounded for in two archetypal cases: that of a relatively immature system for the delivery of DA services and a more mature one (based on actual local authority cases, but not based on any single one). See the official report under associated publications for a summary of results.
Perpetual Motion Machine - A simple economy that operates at both a biophysical and economic level, and is sustainable. The goal: to determine the necessary and sufficient conditions of sustainability, and the attendant necessary trade-offs.
This model/program presents a “three industry model” that may be particularly useful for macroeconomic simulations. The main purpose of this program is to demonstrate a mechanism in which the relative share of labor shifts between industries.
Care has been taken so that it is written in a self-documenting way so that it may be useful to anyone that might build from it or use it as an example.
This model is not intended to match a specific economy (and is not calibrated to do so) but its particular minimalist implementation may be useful for future research/development.
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The various technologies used inside a Dutch greenhouse interact in combination with an external climate, resulting in an emergent internal climate, which contributes to the final productivity of the greenhouse. This model examines how differing technology development styles affects the overall ability of a community of growers to approach the theoretical maximum yield.
A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.
I model a forest and a community of loggers. Agents follow different kinds of rules in order to log. I compare the impact of endogenous and of exogenous institutions on the state of the forest and on the profit of the users, representing different scenarios of participatory conservation projects.
This model is an extended version of the matching problem including the mate search problem, which is the generalization of a traditional optimization problem. The matching problem is extended to a form of asymmetric two-sided matching problem.
This work aims at describing and simulating the (social) game around the production of potato seeds in Venezuela. It shows the effect of the identification of some actors with the production of native potato seeds (e.g., Venezuelan State´s low ident)
This model is an extension of the Artificial Long House Valley (ALHV) model developed by the authors (Swedlund et al. 2016; Warren and Sattenspiel 2020). The ALHV model simulates the population dynamics of individuals within the Long House Valley of Arizona from AD 800 to 1350. Individuals are aggregated into households that participate in annual agricultural and demographic cycles. The present version of the model incorporates features of the ALHV model including realistic age-specific fertility and mortality and, in addition, it adds the Black Mesa environment and population, as well as additional methods to allow migration between the two regions.
As is the case for previous versions of the ALHV model as well as the Artificial Anasazi (AA) model from which the ALHV model was derived (Axtell et al. 2002; Janssen 2009), this version makes use of detailed archaeological and paleoenvironmental data from the Long House Valley and the adjacent areas in Arizona. It also uses the same methods as the original AA model to estimate annual maize productivity of various agricultural zones within the Long House Valley. A new environment and associated methods have been developed for Black Mesa. Productivity estimates from both regions are used to determine suitable locations for households and farms during each year of the simulation.
Displaying 10 of 364 results for "Emmanuel Mhike Hove" clear search