Computational Model Library

Displaying 10 of 1034 results for "Bin-Tzong Chi" clear search

Irrigation game

Marco Janssen | Published Monday, July 23, 2012 | Last modified Saturday, April 27, 2013

Irrigation game calibrated on experimental data

MCR Model

Davide Secchi Nuno R Barros De Oliveira | Published Friday, July 22, 2016 | Last modified Saturday, January 23, 2021

The aim of the model is to define when researcher’s assumptions of dependence or independence of cases in multiple case study research affect the results — hence, the understanding of these cases.

Zombies

Jennifer Badham | Published Tuesday, June 08, 2021

Zombies move toward humans and humans move (faster) away from zombies. They fight if they meet, and humans who lose become zombies.

Cooperation Under Resources Pressure (CURP)

María Pereda José Manuel Galán Ordax José Ignacio Santos Martín | Published Monday, November 21, 2016 | Last modified Wednesday, April 25, 2018

This is an agent-based model designed to explore the evolution of cooperation under changes in resources availability for a given population

AncientS-ABM is an agent-based model for simulating and evaluating the potential social organization of an artificial past society, configured by available archaeological data. Unlike most existing agent-based models used in archaeology, our ABM framework includes completely autonomous, utility-based agents. It also incorporates different social organization paradigms, different decision-making processes, and also different cultivation technologies used in ancient societies. Equipped with such paradigms, the model allows us to explore the transition from a simple to a more complex society by focusing on the historical social dynamics; and to assess the influence of social organization on agents’ population growth, agent community numbers, sizes and distribution.

AncientS-ABM also blends ideas from evolutionary game theory with multi-agent systems’ self-organization. We model the evolution of social behaviours in a population of strategically interacting agents in repeated games where they exchange resources (utility) with others. The results of the games contribute to both the continuous re-organization of the social structure, and the progressive adoption of the most successful agent strategies. Agent population is not fixed, but fluctuates over time, while agents in stage games also receive non-static payoffs, in contrast to most games studied in the literature. To tackle this, we defined a novel formulation of the evolutionary dynamics via assessing agents’ rather than strategies’ fitness.

As a case study, we employ AncientS-ABM to evaluate the impact of the implemented social organization paradigms on an artificial Bronze Age “Minoan” society, located at different geographical parts of the island of Crete, Greece. Model parameter choices are based on archaeological evidence and studies, but are not biased towards any specific assumption. Results over a number of different simulation scenarios demonstrate better sustainability for settlements consisting of and adopting a socio-economic organization model based on self-organization, where a “heterarchical” social structure emerges. Results also demonstrate that successful agent societies adopt an evolutionary approach where cooperation is an emergent strategic behaviour. In simulation scenarios where the natural disaster module was enabled, we observe noticeable changes in the settlements’ distribution, relating to significantly higher migration rates immediately after the modeled Theran eruption. In addition, the initially cooperative behaviour is transformed to a non-cooperative one, thus providing support for archaeological theories suggesting that the volcanic eruption led to a clear breakdown of the Minoan socio-economic system.

A preliminary extension of the Hemelrijk 1996 model of reciprocal behavior to include feeding

Sean Barton | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

A more complete description of the model can be found in Appendix I as an ODD protocol. This model is an expansion of the Hemelrijk (1996) that was expanded to include a simple food seeking behavior.

Peer reviewed Modelling value change; An exploratory approach

Tristan de Wildt Ibo van de Poel | Published Tuesday, June 20, 2023 | Last modified Tuesday, December 12, 2023

This model has been developed together with the publication ‘Modelling Value Change - An Exploratory Approach’

Value change and moral change have increasingly become topics of interest in the philosophical literature. Several theoretical accounts have been proposed. Such accounts are usually based on certain theoretical and conceptual assumptions and their strengths and weaknesses are often hard to determine and compare, also because they are based on limited empirical evidence.

We propose that a step forward can be made with the help of agent-based modelling (ABM). ABM can be used to investigate whether a simulation model based on a specific account of value change can reproduce relevant phenomena. To illustrate this approach, we built a model based on the pragmatist account of value change proposed in van de Poel and Kudina (2022). We show that this model can reproduce four relevant phenomena, namely 1) the inevitability and stability of values, 2) how different societies may react differently to external shocks, 3) moral revolutions, and 4) lock-in.

Evolution of Conditional Cooperation

Marco Janssen Miles Manning Oyita Udiani | Published Thursday, August 01, 2013 | Last modified Friday, May 13, 2022

Cultural group selection model used to evaluate the conditions for agents to evolve who have other-regarding preferences in making decisions in public good games.

ForagerNet3_Demography_V3

Andrew White | Published Tuesday, November 29, 2016

The ForagerNet3_Demography model is a non-spatial ABM designed to serve as a platform for exploring several aspects of hunter-gatherer demography.

Peer reviewed A financial market with zero intelligence agents

edgarkp | Published Wednesday, March 27, 2024

The model’s aim is to represent the price dynamics under very simple market conditions, given the values adopted by the user for the model parameters. We suppose the market of a financial asset contains agents on the hypothesis they have zero-intelligence. In each period, a certain amount of agents are randomly selected to participate to the market. Each of these agents decides, in a equiprobable way, between proposing to make a transaction (talk = 1) or not (talk = 0). Again in an equiprobable way, each participating agent decides to speak on the supply (ask) or the demand side (bid) of the market, and proposes a volume of assets, where this number is drawn randomly from a uniform distribution. The granularity depends on various factors, including market conventions, the type of assets or goods being traded, and regulatory requirements. In some markets, high granularity is essential to capture small price movements accurately, while in others, coarser granularity is sufficient due to the nature of the assets or goods being traded

Displaying 10 of 1034 results for "Bin-Tzong Chi" clear search

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