Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Continuing on from the Adder model, this adaptation explores how rationality, learning and uncertainty influence the exploration of complex landscapes representing technological evolution.
This is an agent-based model of the implementation of the self-enforcing agreement in cooperative teams.
Model of a very serious conflict about the relevance of a dam to impede its construction, between the client, the prime contractor, State, legalist opponents and activist opponents.
This is a simulation model of an intelligent agent that has the objective to learn sustainable management of a renewable resource, such as a fish stock.
Risk assessments are designed to measure cumulative risk and promotive factors for delinquency and recidivism, and are used by criminal and juvenile justice systems to inform sanctions and interventions. Yet, these risk assessments tend to focus on individual risk and often fail to capture each individual’s environmental risk. This agent-based model (ABM) explores the interaction of individual and environmental risk on the youth. The ABM is based on an interactional theory of delinquency and moves beyond more traditional statistical approaches used to study delinquency that tend to rely on point-in-time measures, and to focus on exploring the dynamics and processes that evolve from interactions between agents (i.e., youths) and their environments. Our ABM simulates a youth’s day, where they spend time in schools, their neighborhoods, and families. The youth has proclivities for engaging in prosocial or antisocial behaviors, and their environments have likelihoods of presenting prosocial or antisocial opportunities.
According to the philosopher of science K. Popper “All life is problem solving”. Genetic algorithms aim to leverage Darwinian selection, a fundamental mechanism of biological evolution, so as to tackle various engineering challenges.
Flibs’NFarol is an Agent Based Model that embodies a genetic algorithm applied to the inherently ill-defined “El Farol Bar” problem. Within this context, a group of agents operates under bounded rationality conditions, giving rise to processes of self-organization involving, in the first place, efficiency in the exploitation of available resources. Over time, the attention of scholars has shifted to equity in resource distribution, as well. Nowadays, the problem is recognized as paradigmatic within studies of complex evolutionary systems.
Flibs’NFarol provides a platform to explore and evaluate factors influencing self-organized efficiency and fairness. The model represents agents as finite automata, known as “flibs,” and offers flexibility in modifying the number of internal flibs states, which directly affects their behaviour patterns and, ultimately, the diversity within populations and the complexity of the system.
The DITCH model has been developed to investigate partner selection processes, focusing on individual preferences, opportunities for contact, and group size to uncover how these may lead to differential rates of inter-ethnic marriage.
This models provides the infrastructure to model the activity of making. Individuals use resources they find in their environment plus those they buy, to design, construct and deconstruct items. It represents plans and complex objects explicitly.
The DiDIY-Factory model is a model of an abstract factory. Its purpose is to investigate the impact Digital Do-It-Yourself (DiDIY) could have on the domain of work and organisation.
DiDIY can be defined as the set of all manufacturing activities (and mindsets) that are made possible by digital technologies. The availability and ease of use of digital technologies together with easily accessible shared knowledge may allow anyone to carry out activities that were previously only performed by experts and professionals. In the context of work and organisations, the DiDIY effect shakes organisational roles by such disintermediation of experts. It allows workers to overcome the traditionally strict organisational hierarchies by having direct access to relevant information, e.g. the status of machines via real-time information systems implemented in the factory.
A simulation model of this general scenario needs to represent a more or less abstract manufacturing firm with supervisors, workers, machines and tasks to be performed. Experiments with such a model can then be run to investigate the organisational structure –- changing from a strict hierarchy to a self-organised, seemingly anarchic organisation.
FIsheries Simulation with Human COmplex DEcision-making (FISHCODE) is an agent-based model to depict and analyze current and future spatio-temporal dynamics of three German fishing fleets in the southern North Sea. Every agent (fishing vessel) makes daily decisions about if, what, and how long to fish. Weather, fuel and fish prices, as well as the actions of their colleagues influence agents’ decisions. To combine behavioral theories and enable agents to make dynamic decision, we implemented the Consumat approach, a framework in which agents’ decisions vary in complexity and social engagement depending on their satisfaction and uncertainty. Every agent has three satisfactions and two uncertainties representing different behavioral aspects, i.e. habitual behavior, profit maximization, competition, conformism, and planning insecurity. Availability of extensive information on fishing trips allowed us to parameterize many model parameters directly from data, while others were calibrated using pattern oriented modelling. Model validation showed that spatial and temporal aggregated ABM outputs were in realistic ranges when compared to observed data. Our ABM hence represents a tool to assess the impact of the ever growing challenges to North Sea fisheries and provides insight into fisher behavior beyond profit maximization.
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