Computational Model Library

Displaying 10 of 1073 results for "Sjoukje A Osinga" clear search

A preliminary extension of the Hemelrijk 1996 model of reciprocal behavior to include feeding

Sean Barton | Published Monday, December 13, 2010 | Last modified Saturday, April 27, 2013

A more complete description of the model can be found in Appendix I as an ODD protocol. This model is an expansion of the Hemelrijk (1996) that was expanded to include a simple food seeking behavior.

Walk Away in groups

Athena Aktipis | Published Thursday, March 17, 2016

This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.

Reusing existing material stocks in developed built environments can significantly reduce the environmental footprint of the construction and demolition sector. However, material reuse in urban areas presents technical, temporal, and geographical challenges. Although a better understanding of spatial and temporal changes in material stocks could improve city resource management, limited scientific contributions have addressed this challenge.
This study details the steps followed in developing a spatially explicit rule-based simulation of materials stock. The simulation provides a proof of concept by incorporating the spatial and temporal dimensions of construction and demolition activities to analyse how various urban parameters determine material flows and embodied carbon in urban areas. The model explores the effects of 1) re-using recycled materials, 2) demolitions, 3) renovations and 4) various building typologies.
To showcase the model’s capabilities, the residential building stock of Gothenburg City is used as a case study, and eight building materials are tracked. Environmental impacts (A1-A3) are calculated with embodied carbon factors. The main parameters are explored in a baseline scenario. Then, a second scenario focuses on a hypothetical policy that promotes improvements in building energy performance.
The simulation can be expanded to include more materials and built environment assets and allows for future explorations on, for example, the role of logistics, the implementation of recycling or reuse stations, and, in general, supporting sustainable and circular strategies from the construction sector.

Exploring how learning and social-ecological networks influence management choice set and their ability to increase the likelihood of species coexistence (i.e. biodiversity) on a fragmented landscape controlled by different managers.

Large-scale land acquisitions (LSLAs) threaten smallholder livelihoods globally. Despite more than a decade of research on the LSLA phenomenon, it remains a challenge to identify governance conditions that may foster beneficial outcomes for both smallholders and investors. One potentially promising strategy toward this end is contract farming (CF), which more directly involves smallholder households in commodity production than conditions of acquisition and displacement.

To improve understanding of how CF may mediate the outcomes of LSLAs, we developed an agent-based model of smallholder livelihoods, which we used as a virtual laboratory to experiment on a range of hypothetical LSLA and CF implementation scenarios.

The model represents a community of smallholder households in a mixed crop-livestock system. Each agent farms their own land and manages a herd of livestock. Agents can also engage in off-farm employment, for which they earn a fixed wage and compete for a limited number of jobs. The principal model outputs include measures of household food security (representing access to a single, staple food crop) and agricultural production (of a single, staple food crop).

The three-day participatory workshop organized by the TISSS Lab had 20 participants who were academics in different career stages ranging from university student to professor. For each of the five games, the participants had to move between tables according to some pre-specified rules. After the workshop both the participant’s perception of the games’ complexities and the participants’ satisfaction with the games were recorded.

In order to obtain additional objective measures for the games’ complexities, these games were also simulated using this simulation model here. Therefore, the simulation model is an as-accurate-as-possible reproduction of the workshop games: it has 20 participants moving between 5 different tables. The rules that specify who moves when vary from game to game. Just to get an idea, Game 3 has the rule: “move if you’re sitting next to someone who is waring white or no socks”.

An exact description of the workshop games and the associated simulation models can be found in the paper “The relation between perceived complexity and happiness with decision situations: searching for objective measures in social simulation games”.

Interactions between organizations and social networks in common-pool resource governance

Phesi Project | Published Monday, October 29, 2012 | Last modified Saturday, April 27, 2013

Explores how social networks affect implementation of institutional rules in a common pool resource.

In the face of the COVID-19 pandemic, public health authorities around the world have experimented, in a short period of time, with various combinations of interventions at different scales. However, as the pandemic continues to progress, there is a growing need for tools and methodologies to quickly analyze the impact of these interventions and answer concrete questions regarding their effectiveness, range and temporality.

COMOKIT, the COVID-19 modeling kit, is such a tool. It is a computer model that allows intervention strategies to be explored in silico before their possible implementation phase. It can take into account important dimensions of policy actions, such as the heterogeneity of individual responses or the spatial aspect of containment strategies.

In COMOKIT, built using the agent-based modeling and simulation platform GAMA, the profiles, activities and interactions of people, person-to-person and environmental transmissions, individual clinical statuses, public health policies and interventions are explicitly represented and they all serve as a basis for describing the dynamics of the epidemic in a detailed and realistic representation of space.

Package for simulating the behavior of experts in a scientific-forecasting competition, where the outcome of experiments itself depends on expert consensus. We pay special attention to the interplay between expert bias and trust in the reward algorithm. The package allows the user to reproduce results presented in arXiv:2305.04814, as well as testing of other different scenarios.

Peer reviewed Hohokam Trade Networks Model

Joshua Watts | Published Sunday, October 26, 2014

The Hohokam Trade Networks Model focuses on key features of the Hohokam economy to explore how differences in trade network topologies may show up in the archaeological record. The model is set in the Phoenix Basin of central Arizona, AD 200-1450.

Displaying 10 of 1073 results for "Sjoukje A Osinga" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept