Computational Model Library

Displaying 10 of 893 results for "Am Vaes - Van De Hulsbeek" clear search

The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.

The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).

FLOSSSim: An Agent-Based Model of the Free/Libre Open Source Software (FLOSS) Development Process

Nicholas Radtke | Published Saturday, December 31, 2011 | Last modified Saturday, April 27, 2013

An agent-based model of the Free/Libre Open Source Software (FLOSS) development process designed around agents selecting FLOSS projects to contribute to and/or download.

Linear Threshold

Kaushik Sarkar | Published Saturday, November 03, 2012 | Last modified Saturday, April 27, 2013

NetLogo implementation of Linear Threshold model of influence propagation.

The Price Evolution with Expectations model provides the opportunity to explore the question of non-equilibrium market dynamics, and how and under which conditions an economic system converges to the classically defined economic equilibrium. To accomplish this, we bring together two points of view of the economy; the classical perspective of general equilibrium theory and an evolutionary perspective, in which the current development of the economic system determines the possibilities for further evolution.

The Price Evolution with Expectations model consists of a representative firm producing no profit but producing a single good, which we call sugar, and a representative household which provides labour to the firm and purchases sugar.The model explores the evolutionary dynamics whereby the firm does not initially know the household demand but eventually this demand and thus the correct price for sugar given the household’s optimal labour.

The model can be run in one of two ways; the first does not include money and the second uses money such that the firm and/or the household have an endowment that can be spent or saved. In either case, the household has preferences for leisure and consumption and a demand function relating sugar and price, and the firm has a production function and learns the household demand over a set number of time steps using either an endogenous or exogenous learning algorithm. The resulting equilibria, or fixed points of the system, may or may not match the classical economic equilibrium.

The purpose of this curricular model is to teach students the basics of modeling complex systems using agent-based modeling. It is a simple SIR model that simulates how a disease spreads through a population as its members change from susceptible to infected to recovered and then back to susceptible. The dynamics of the model are such that there are multiple emergent outcomes depending on the parameter settings, initial conditions, and chance.

The curricular model can be used with the chapter Agent-Based Modeling in Mixed Methods Research (Moritz et al. 2022) in the Handbook of Teaching Qualitative & Mixed Methods (Ruth et al. 2022).

The instructional videos can be accessed on YouTube: Video 1 (https://youtu.be/32_JIfBodWs); Video 2 (https://youtu.be/0PK_zVKNcp8); and Video 3 (https://youtu.be/0bT0_mYSAJ8).

Group assortment with preference rankings

Fredrik Jansson | Published Thursday, July 14, 2016 | Last modified Monday, April 09, 2018

This model uses preference rankings w.r.t. ethnic group compositions (e.g. at companies) and assigns ethnic agents to groups based on their rankings.

An empirical ABM for regional land use/cover change: a Dutch case study

Diego Valbuena | Published Saturday, March 12, 2011 | Last modified Thursday, November 11, 2021

This is an empirical model described in http://dx.doi.org/10.1016/j.landurbplan.2010.05.001. The objective of the model is to simulate how the decision-making of farmers/agents with different strategies can affect the landscape structure in a region in the Netherlands.

An agent-based model to study the effects of trust in coalition formation

Luis Gustavo Nardin | Published Wednesday, August 31, 2011 | Last modified Saturday, April 27, 2013

This model is an agent-based simulation that consists of agents who play the spatial prisioner’s dilemma game with coalition formation. The coalition dynamics are mainly influenced by how much the agents trust their leaders. The main objective is provide a simulation model to enable the analysis of the impacts that the use of trust may cause in coalition formation.

An Agent-Based Model of Internet Diffusion Under General and Specific Network Externalities

Filiz Garip | Published Friday, April 27, 2012 | Last modified Saturday, April 27, 2013

Using nodes from the 2002 General Social Survey sample, the code establishes a network of ties with a given homophily bias, and simulates Internet adoption rates in that network under three conditions: (i) no network externalities, (ii) general network externalities, where an individual’s reservation price is a function of the overall adoption rate in the network, (iii) specific network externalities, where reservation price is a function of the adoption rate in individual’s personal […]

Aspiration, Attainment and Success: An agent-based model of distance-based school allocation

James Millington | Published Friday, November 02, 2012 | Last modified Friday, July 03, 2015

The purpose of this model is to investigate mechanisms driving the geography of educational inequality and the consequences of these mechanisms for individuals with varying attributes and mobility.

Displaying 10 of 893 results for "Am Vaes - Van De Hulsbeek" clear search

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