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We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 165 results for "Nuno R Barros De Oliveira" clear search
the model can be used to describe the product diffusion in an Advance Selling Strategy. this model takes into account the consumers product adoption, and describe consumer’s online behavior based on four states.
In the consumer advice network, users with connections can interact with each other, and the network topology will change during the opinion interaction. When the opinion distance from i to j is greater than the confidence threshold, the two consumers cannot exchange opinions, and the link between them will disconnect with probability DE. Then, a link from node i to node k is established with probability CE and node i learning opinion from node k.
This simulates the evolution of rules of shedding games based on cultural group selection. A number of groups play shedding games and evaluate the consequences on the average length and the difficulty
This is the full repository to run the survival analysis (in R) and run the population viability model and its analysis (NetLogo + R) of the Northern Bald Ibis (NBI) presented in the study
On the road to self-sustainability: Reintroduced migratory European Northern Bald Ibises (Geronticus eremita) still need management interventions for population viability
by Sinah Drenske, Viktoriia Radchuk, Cédric Scherer, Corinna Esterer, Ingo Kowarik, Johannes Fritz, Stephanie Kramer-Schadt
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This is a short NetLogo example demonstrating how to initialize 500 agents with 4 correlated parameters each with random values by doing the necessary calculations in the program “R” and retrieving the results.
A thermostat is a device that allows to have the temperature in a room near a desire value.
This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).
The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension
The purpose of this model is to illustrate the use of agent-based computational modelling in the study of the emergence of reputation and status beliefs in a population.
Knowledge Space model of Opinion Dynamics.
Must tax-benefit policy making be limited to the ‘experts’?
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