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The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
The Inspection Model represents a basic food safety system where inspectors, consumers and stores interact. The purpose of the model is to provide insight into an optimal level of inspectors in a food system by comparing three search strategies.
We construct an agent-based model to investigate and understand the roles of green attachment, engagement in local ecological investment (i.e., greening), and social feedback.
This NetLogo model implements the Walk Away strategy in a spatial public goods game, where individuals have the ability to leave groups with insufficient levels of cooperation.
The model combines the two elements of disorganization and motivation to explore their impact on teams. Effects of disorganization on team task performance (problem solving)
Flibs’NLogo is an agent-based simulation implemented in NetLogo that models the evolution of perfect predictors through a genetic algorithm. The agents, called flibs (finite living blobs), are finite‑state automata whose behaviour is encoded in circular chromosomes. They inhabit a “primordial computer soup” and are tasked with anticipating a user‑defined periodic binary sequence. Each generation consists of 100 evaluation cycles, during which a flib’s fitness is incremented each time its output correctly matches the next environmental signal.
Reproduction follows an elitist scheme: a donor (current fittest individual) replaces a randomly chosen recipient either by cloning (complete genome substitution) or by bacterial‑like conjugation (unidirectional horizontal transfer of a random chromosome segment). A stochastic mutagenesis operator introduces point mutations in genes, while the reproductive strategy gene can also switch under a mixed-reproduction regime. Population dynamics are monitored via genomic diversity indices (Shannon‑Wiener, Simpson), a phenotypic simpleness metric that distinguishes the low number of states actually used from the genomic potential.
The model serves as a digital evolutionary laboratory for exploring the interplay among bounded rationality, collective adaptation, and the emergence of anticipatory behaviour. By linking evolutionary computation with cognitive concepts, Flibs’NLogo investigates fundamental transitions from reactive to predictive systems and allows for testing whether populations evolve toward minimal necessary complexity or exhibit an intrinsic drift toward structural elaboration.
The model is an extension of: Carley K. (1991) “A theory of group stability”, American Sociological Review, vol. 56, pp. 331-354.
The original model from Carley (1991) works as follows:
- Agents know or ignore a series of knowledge facts;
- At each time step, each agent i choose a partner j to interact with at random, with a probability of choice proportional to the degree of knowledge facts they have in common.
- Agents interact synchronously. As such, interaction happens only if the partnert j is not already busy interacting with someone else.
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How do households alter their spending patterns when they experience changes in income? This model answers this question using a random assignment scheme where spending patterns are copied from a household in the new income bracket.
The MML is a hybrid modeling environment that couples an agent-based model of small-holder agropastoral households and a cellular landscape evolution model that simulates changes in erosion/deposition, soils, and vegetation.
The Modern Wage Dynamics Model is a generative model of coupled economic production and allocation systems. Each simulation describes a series of interactions between a single aggregate firm and a set of households through both labour and goods markets. The firm produces a representative consumption good using labour provided by the households, who in turn purchase these goods as desired using wages earned, thus the coupling.
Each model iteration the firm decides wage, price and labour hours requested. Given price and wage, households decide hours worked based on their utility function for leisure and consumption. A labour market construct chooses the minimum of hours required and aggregate hours supplied. The firm then uses these inputs to produce goods. Given the hours actually worked, the households decide actual consumption and a market chooses the minimum of goods supplied and aggregate demand. The firm uses information gained through observing market transactions about consumption demand to refine their conceptions of the population’s demand.
The purpose of this model is to explore the general behaviour of an economy with coupled production and allocation systems, as well as to explore the effects of various policies on wage and production, such as minimum wage, tax credits, unemployment benefits, and universal income.
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