Computational Model Library

Displaying 10 of 896 results for "Jan Van Bavel" clear search

Team Cognition

Iris Lorscheid | Published Sunday, May 23, 2021

The teamCognition model investigates team decision processes by using an agent-based model to conceptualize team decisions as an emergent property. It uses a mixed-method research design with a laboratory experiment providing qualitative and quantitative input for the model’s construction, as well as data for an output validation of the model. The agent-based model is used as a computational testbed to contrast several processes of team decision making, representing potential, simplified mechanisms of how a team decision emerges. The increasing overall fit of the simulation and empirical results indicates that the modeled decision processes can at least partly explain the observed team decisions.

Social and Task Interdependencies in Innovation Implementation

Spiro Maroulis Uri Wilensky | Published Tuesday, June 04, 2013 | Last modified Tuesday, March 04, 2014

This is a model of innovation implementation inside an organization. It characterizes an innovation as a set of distributed and technically interdependent tasks performed by a number of different and socially interconnected frontline workers.

Tram Commute

Julia Kasmire | Published Thursday, February 13, 2020 | Last modified Monday, March 02, 2020

A demonstration model showing how modellers can create a multi regional tram network with commuters, destinations and houses. The model offers options to create a random tram network made from modeller input or to load shapefiles for the Greater Manchester Metrolink.

The model uses NetLogo with gis, nw an csv extensions.

Peer reviewed DogPopDy: ABM for ABC planning

Aniruddha Belsare Abi Vanak | Published Saturday, August 01, 2020

An agent-based model designed as a tool to assess and plan free-ranging dog population management programs that implement Animal Birth Control (ABC). The time, effort, financial resources and conditions needed to successfully control dog populations and achieve rabies control can be determined by performing virtual experiments using DogPopDy.

The purpose of the model is to generate coalition structures of different glove games, using a specially designed algorithm. The coalition structures can be are later analyzed by comparing them to core partitions of the game used. Core partitions are coalition structures where no subset of players has an incentive to form a new coalition.

The algorithm used in this model is an advancement of the algorithm found in Collins & Frydenlund (2018). It was used used to generate the results in Vernon-Bido & Collins (2021).

FLOSSSim: An Agent-Based Model of the Free/Libre Open Source Software (FLOSS) Development Process

Nicholas Radtke | Published Saturday, December 31, 2011 | Last modified Saturday, April 27, 2013

An agent-based model of the Free/Libre Open Source Software (FLOSS) development process designed around agents selecting FLOSS projects to contribute to and/or download.

Linear Threshold

Kaushik Sarkar | Published Saturday, November 03, 2012 | Last modified Saturday, April 27, 2013

NetLogo implementation of Linear Threshold model of influence propagation.

The Price Evolution with Expectations model provides the opportunity to explore the question of non-equilibrium market dynamics, and how and under which conditions an economic system converges to the classically defined economic equilibrium. To accomplish this, we bring together two points of view of the economy; the classical perspective of general equilibrium theory and an evolutionary perspective, in which the current development of the economic system determines the possibilities for further evolution.

The Price Evolution with Expectations model consists of a representative firm producing no profit but producing a single good, which we call sugar, and a representative household which provides labour to the firm and purchases sugar.The model explores the evolutionary dynamics whereby the firm does not initially know the household demand but eventually this demand and thus the correct price for sugar given the household’s optimal labour.

The model can be run in one of two ways; the first does not include money and the second uses money such that the firm and/or the household have an endowment that can be spent or saved. In either case, the household has preferences for leisure and consumption and a demand function relating sugar and price, and the firm has a production function and learns the household demand over a set number of time steps using either an endogenous or exogenous learning algorithm. The resulting equilibria, or fixed points of the system, may or may not match the classical economic equilibrium.

The purpose of this curricular model is to teach students the basics of modeling complex systems using agent-based modeling. It is a simple SIR model that simulates how a disease spreads through a population as its members change from susceptible to infected to recovered and then back to susceptible. The dynamics of the model are such that there are multiple emergent outcomes depending on the parameter settings, initial conditions, and chance.

The curricular model can be used with the chapter Agent-Based Modeling in Mixed Methods Research (Moritz et al. 2022) in the Handbook of Teaching Qualitative & Mixed Methods (Ruth et al. 2022).

The instructional videos can be accessed on YouTube: Video 1 (https://youtu.be/32_JIfBodWs); Video 2 (https://youtu.be/0PK_zVKNcp8); and Video 3 (https://youtu.be/0bT0_mYSAJ8).

Group assortment with preference rankings

Fredrik Jansson | Published Thursday, July 14, 2016 | Last modified Monday, April 09, 2018

This model uses preference rankings w.r.t. ethnic group compositions (e.g. at companies) and assigns ethnic agents to groups based on their rankings.

Displaying 10 of 896 results for "Jan Van Bavel" clear search

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