Computational Model Library

Displaying 10 of 494 results for "Jingjing Cai" clear search

The model simulates seven agents engaging in collective action and inter-network social learning. The objective of the model is to demonstrate how mental models of agents can co-evolve through a complex relationship among factors influencing decision-making, such as access to knowledge and personal- and group-level constraints.

Tram Commute

Julia Kasmire | Published Thursday, February 13, 2020 | Last modified Monday, March 02, 2020

A demonstration model showing how modellers can create a multi regional tram network with commuters, destinations and houses. The model offers options to create a random tram network made from modeller input or to load shapefiles for the Greater Manchester Metrolink.

The model uses NetLogo with gis, nw an csv extensions.

Peer reviewed DogPopDy: ABM for ABC planning

Aniruddha Belsare Abi Vanak | Published Saturday, August 01, 2020

An agent-based model designed as a tool to assess and plan free-ranging dog population management programs that implement Animal Birth Control (ABC). The time, effort, financial resources and conditions needed to successfully control dog populations and achieve rabies control can be determined by performing virtual experiments using DogPopDy.

SugarscapeCW

Christopher Watts | Published Saturday, August 01, 2015 | Last modified Wednesday, April 12, 2023

A replication in Netlogo 5.2 of the classic model, Sugarscape (Epstein & Axtell, 1996).

Mobility, Resource Harvesting and Robustness of Social-Ecological Systems

Irene Perez Ibarra | Published Monday, September 24, 2012 | Last modified Saturday, April 27, 2013

The model is a stylized representation of a social-ecological system of agents moving and harvesting a renewable resource. The purpose is to analyze how mobility affects sustainability. Experiments changing agents’ mobility, landscape and information governments have can be run.

DARTS simulates food systems in which agents produce, consume and trade food. Here, food is a summary item that roughly corresponds to commodity food types (e.g. rice). No other food types are taken into account. Each food system (World) consists of its own distribution of agents, regions and connections between agents. Agents differ in their ability to produce food, earn off-farm income and trade food. The agents aim to satisfy their food requirements (which are fixed and equal across agents) by either their own food production or by food purchases. Each simulation step represents one month, in which agents can produce (if they have productive capacity and it is a harvest month for their region), earn off-farm income, trade food (both buy and sell) and consume food. We evaluate the performance of the food system by averaging the agents’ food satisfaction, which is defined as the ratio of the food consumed by each agent at the end of each month divided by her food requirement. At each step, any of the abovementioned attributes related to the agents’ ability to satisfy their food requirement can (temporarily) be shocked. These shocks include reducing the amount of food they produce, removing their ability to trade locally or internationally and reducing their cash savings. Food satisfaction is quantified (both immediately after the shock and in the year following the shock) to evaluate food security of a particular food system, both at the level of agent types (e.g. the urban poor and the rural poor) and at the systems level. Thus, the effects of shocks on food security can be related to the food system’s structure.

Non-traditional tools and mediums can provide unique methodological and interpretive opportunities for archaeologists. In this case, the Unreal Engine (UE), which is typically used for games and media, has provided a powerful tool for non-programmers to engage with 3D visualization and programming as never before. UE has a low cost of entry for researchers as it is free to download and has user-friendly “blueprint” tools that are visual and easily extendable. Traditional maritime mobility in the Salish Sea is examined using an agent-based model developed in blueprints. Focusing on the sea canoe travel of the Straits Salish northwestern Washington State and southwest British Columbia. This simulation integrates GIS data to assess travel time between Coast Salish archaeological village locations and archaeologically represented resource gathering areas. Transportation speeds informed by ethnographic data were used to examine travel times for short forays and longer inter-village journeys. The results found that short forays tended to half day to full day trips when accounting for resource gathering activities. Similarly, many locations in the Salish Sea were accessible in long journeys within two to three days, assuming fair travel conditions. While overall transportation costs to reach sites may be low, models such as these highlight the variability in transport risk and cost. The integration of these types of tools, traditionally used for entertainment, can increase the accessibility of modeling approaches to researchers, be expanded to digital storytelling, including aiding in the teaching of traditional ecological knowledge and placenames, and can have wide applications beyond maritime archaeology.

This is v0.01 of a UE5.2.1 agent based model.

Linear Threshold

Kaushik Sarkar | Published Saturday, November 03, 2012 | Last modified Saturday, April 27, 2013

NetLogo implementation of Linear Threshold model of influence propagation.

Group assortment with preference rankings

Fredrik Jansson | Published Thursday, July 14, 2016 | Last modified Monday, April 09, 2018

This model uses preference rankings w.r.t. ethnic group compositions (e.g. at companies) and assigns ethnic agents to groups based on their rankings.

Root disease model

Adam Bouche | Published Sunday, September 30, 2018

This is a model of root disease spread between trees in the landscape. The disease spreads via two transmission processes: (a) root contact/root graft transmission between adjacent trees and (b) insect vectors that carry spores between trees. Full details can be found in the “Info” tab in the model and in the readme file in the GitHub repository.

Displaying 10 of 494 results for "Jingjing Cai" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept