Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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This a phenomenon-based model plan. Classroom in school are places when students are supposed to learn and the most often do. But things can go awry, the students can play up and that can result in an unruly class and learning can suffer. This model aims to look at how much students learn according to how good the teacher is a classroom control and how good he or she is at teaching per se.
AGENTS model is an agent-based computational framework designed to explore the socio-ecological and economic dynamics of agricultural production in the Byzantine Negev Highlands, with a focus on viticulture. It integrates historical, environmental, and social factors to simulate settlement sustainability, crop yields, and the impacts of varying climate conditions. The model is built in NetLogo and incorporates GIS-based topographical and hydrological data. Key features include the ability to assess climate impacts on crop profitability and settlement strategies, evaluate economic outputs of ancient vineyards, and simulate agent decision-making processes under diverse scenarios.
The AGENTS model is highly flexible, enabling users to simulate agricultural regimes with any two crops: one cash crop (a crop grown for profit, e.g., grapevines) and one staple crop (a crop grown for subsistence, e.g., wheat). While the default setup models viticulture and wheat cultivation in the Byzantine Negev Highlands, users can adapt the model to different environmental and socio-ecological contexts worldwide—both past and present.
Users can load external files to customize precipitation, evaporation, topography, and labor costs (measured as man-days per 0.1ha, converted to kg of wheat per model patch size area), and can also edit key parameters related to yield calculations. This includes modifying crop-specific yield formulas, soil and runoff indices, and any factors influencing crop performance. The model inherently simulates cash crops grown in floodplain regions and staple crops cultivated along riverbanks, providing a powerful tool to investigate societal resilience and responses to climate stressors across diverse environments.
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This model describes a mechanism by which software agents can identify norms in an artificial agent society. In particular, this model uses a sequence mining approach to identify norms in an agent soc
The Agent-Based Model for Multiple Team Membership (ABMMTM) simulates design teams searching for viable design solutions, for a large design project that requires multiple design teams that are working simultaneously, under different organizational structures; specifically, the impact of multiple team membership (MTM). The key mechanism under study is how individual agent-level decision-making impacts macro-level project performance, specifically, wage cost. Each agent follows a stochastic learning approach, akin to simulated annealing or reinforcement learning, where they iteratively explore potential design solutions. The agent evaluates new solutions based on a random-walk exploration, accepting improvements while rejecting inferior designs. This iterative process simulates real-world problem-solving dynamics where designers refine solutions based on feedback.
As a proof-of-concept demonstration of assessing the macro-level effects of MTM in organizational design, we developed this agent-based simulation model which was used in a simulation experiment. The scenario is a system design project involving multiple interdependent teams of engineering designers. In this scenario, the required system design is split into three separate but interdependent systems, e.g., the design of a satellite could (trivially) be split into three components: power source, control system, and communication systems; each of three design team is in charge of a design of one of these components. A design team is responsible for ensuring its proposed component’s design meets the design requirement; they are not responsible for the design requirements of the other components. If the design of a given component does not affect the design requirements of the other components, we call this the uncoupled scenario; otherwise, it is a coupled scenario.
The purpose of this model is to explore the influence of integrating individuals’ behavioral dynamics in an agent-based model of COVID-19, on the dynamics of disease transmission. The model is an agent-based extention of an established large-scale Individual-based model called STRIDE. Four risk factors determine the individual’s perception of the risk and how they behave accordingly. It is assumed that individuals with higher levels of risk perception adopt higher levels of contact reduction in their daily routines. Individuals can assign different weights to any of the four different risk factors, i.e., the modeler can model different populations and explore how the transmission dynamics vary among them.
FoxNet is an individual-based modelling framework that can be customised to generate high-resolution red fox Vulpes vulpes population models for both northern and southern hemispheres. FoxNet predicts red fox population dynamics, including responses to control and landscape productivity. Model landscapes (up to ~15,000 km^2 and bait layouts can be generated within FoxNet or imported as GIS layers.
If you use FoxNet, please cite:
Hradsky BA, Kelly L, Robley A, Wintle BA (in review). FoxNet: an individual-based modelling framework to support red fox management. Journal of Applied Ecology.
We provide a theory-grounded, socio-geographic agent-based model to present a possible explanation for human movement in the Adriatic region within the Cetina phenomenon.
Focusing on ideas of social capital theory from Piere Bordieu (1986), we implement agent mobility in an abstract geography based on cultural capital (prestige) and social capital (social position). Agents hold myopic representations of social (Schaff, 2016) and geographical networks and decide in a heuristic way on moving (and where) or staying.
The model is implemented in a fork of the Laboratory for Simulation Development (LSD), appended with GIS capabilities (Pereira et. al. 2020).
This is the electronic companion to the paper “Modelling Electricity Consumption in Office Buildings: An Agent Based Approach”
Several taxonomies for empirical validation have been published. Our model integrates different methods to calibrate an innovation diffusion model, ranging from simple randomized input validation to complex calibration with the use of microdata.
This model is based on Joshua Epstein’s (2001) model on development of thoughtless conformity in an artificial society of agents.
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