Computational Model Library

Displaying 10 of 224 results for "Nick Glover" clear search

Charcoal Record Simulation Model (CharRec)

Grant Snitker | Published Monday, November 16, 2015 | Last modified Thursday, September 30, 2021

This model (CharRec) creates simulated charcoal records, based on differing natural and anthropogenic patterns of ignitions, charcoal dispersion, and deposition.

In this paper we introduce an agent-based model of elections and government formation where voters do not have perfect knowledge about the parties’ ideological position. Although voters are boundedly rational, they are forward-looking in that they try to assess the likely impact of the different parties over the resulting government. Thus, their decision rules combine sincere and strategic voting: they form preferences about the different parties but deem some of them as inadmissible and try to block them from office. We find that the most stable and durable coalition governments emerge at intermediate levels of informational ambiguity. When voters have very poor information about the parties, their votes are scattered too widely, preventing the emergence of robust majorities. But also, voters with highly precise perceptions about the parties will cluster around tiny electoral niches with a similar aggregate effect.

The agent-based model captures the spatio-temporal institutional dynamics of the economy over the years at the level of a Dutch province. After 1945, Noord-Brabant in the Netherlands has been subject to an active program of economic development through the stimulation of pig husbandry. This has had far-reaching effects on its economy, landscape, and environment. The agents are households. The simulation is at institutional level, with typical stakeholder groups, lobbies, and political parties playing a role in determining policies that in turn determine economic, spatial and ecological outcomes. It allows to experiment with alternative scenarios based on two political dimensions: local versus global issues, and economic versus social responsibilitypriorities. The model shows very strong sensitivity to political context. It can serve as a reference model for other cases where “artificial institutional economics” is attempted.

Peer reviewed Horse population dynamics

Nika Galic | Published Tuesday, November 12, 2013 | Last modified Wednesday, October 29, 2014

This model investigates the link between prescribed growth in body size, population dynamics and density dependence through population feedback on available resources.

Setting the Stage for Inequality

Timothy Dennehy | Published Monday, March 11, 2013 | Last modified Saturday, April 27, 2013

How can a strictly egalitarian social system give way to a stratified society if all of its members punish each other for any type of selfish behavior? This model examines the role of prestige bias in constant and variable environments on the development of hierarchies of wealth.

GRASP world

Gert Jan Hofstede | Published Tuesday, April 16, 2019

This agent-based model investigates group longevity in a population in a foundational way, using theory on social relations and culture. It is the first application of the GRASP meta-model for social agents, containing elements of Groups, Rituals, Affiliation, Status, and Power. It can be considered an exercise in artificial sociality: a culture-general, content-free base-line trust model from which to engage in more specific studies. Depending on cultural settings for individualism and power distance, as well as settings for xenophobia and for the increase of trust over group life, the GRASP world model generates a variety of patters. Number of groups ranges from one to many, composition from random to segregated, and pattern genesis from rapid to many hundreds of time steps. This makes GRASP world an instrument that plausibly models some basic elements of social structure in different societies.

After a little work experience, we realize that different kinds of people prefer different work environments: some enjoy a fast-paced challenge; some want to get by; and, others want to show off.

From that experience, we also realize that different kinds of people affect their work environments differently: some increase the pace; some slow it down; and, others make it about themselves.

This model concerns how three different kinds of people affect their work environment and how that work environment affects them in return. The model explores how this circular relation between people’s preferences and their environment creates patterns of association and performance over time.

The purpose of the model is to explore the influence of the design of circular business models (CBMs) on CBM viability. The model represents an Industrial Symbiosis Network (ISN) in which a processor uses the organic waste from suppliers to produce biogas and nutrient rich digestate for local reuse. CBM viability is expressed as value captured (e.g., cash flow/tonne waste/agent) and the survival of the network over time (shown in the interface).

In the model, the value captured is calculated relative to the initial state, using incineration costs as a benchmark. Moderating variables are interactions with the waste incinerator and actor behaviour factors. Actors may leave the network when the waste supply for local production is too low, or when personal economic benefits are too low. When the processor decides to leave, the network fails. Theory of planned behaviour can be used to include agent behaviour in the simulations.

Social norms and the dominance of Low-doers

Antonio Franco | Published Wednesday, July 13, 2016 | Last modified Sunday, December 02, 2018

The code for the paper “Social norms and the dominance of Low-doers”

A spatial model of resource-consumer dynamics

Guus Ten Broeke George Ak Van Voorn Arend Ligtenberg Jaap Molenaar | Published Wednesday, January 11, 2017 | Last modified Thursday, September 17, 2020

The model simulates agents in a spatial environment competing for a common resource that grows on patches. The resource is converted to energy, which is needed for performing actions and for surviving.

Displaying 10 of 224 results for "Nick Glover" clear search

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