Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 450 results for "Therese Lindahl" clear search

A Bottom-Up Simulation on Competition and Displacement of Online Interpersonal Communication Platforms

great-sage-futao | Published Tuesday, December 31, 2019 | Last modified Tuesday, December 31, 2019

This model aims to simulate Competition and Displacement of Online Interpersonal Communication Platforms process from a bottom-up angle. Individual interpersonal communication platform adoption and abandonment serve as the micro-foundation of the simulation model. The evolution mode of platform user online communication network determines how present platform users adjust their communication relationships as well as how new users join that network. This evolution mode together with innovations proposed by individual interpersonal communication platforms would also have impacts on the platform competition and displacement process and result by influencing individual platform adoption and abandonment behaviors. Three scenes were designed to simulate some common competition situations occurred in the past and current time, that two homogeneous interpersonal communication platforms competed with each other when this kind of platforms first came into the public eye, that a late entrant platform with a major innovation competed with the leading incumbent platform during the following days, as well as that both the leading incumbent and the late entrant continued to propose many small innovations to compete in recent days, respectively.
Initial parameters are as follows: n(Nmax in the paper), denotes the final node number of the online communication network node. mi (m in the paper), denotes the initial degree of those initial network nodes and new added nodes. pc(Pc in the paper), denotes the proportion of links to be removed and added in each epoch. pst(Pv in the paper), denotes the proportion of nodes with a viscosity to some platforms. comeintime(Ti in the paper), denotes the epoch when Platform 2 joins the market. pit(Pi in the paper), denotes the proportion of nodes adopting Platform 2 immediately at epoch comeintime(Ti). ct(Ct in the paper), denotes the Innovation Effective Period length. In Scene 2, There is only one major platform proposed by Platform 2, and ct describes that length. However, in Scene 3, Platform 2 and 1 will propose innovations alternately. And so, we set ct=10000 in simulation program, and every jtt epochs, we alter the innovation proposer from one platform to the other. Hence in this scene, jtt actually denotes the Innovation Effective Period length instead of ct.

Peer reviewed BAMERS: Macroeconomic effect of extortion

Alejandro Platas López Alejandro Guerra-Hernández | Published Monday, March 23, 2020 | Last modified Sunday, July 26, 2020

Inspired by the European project called GLODERS that thoroughly analyzed the dynamics of extortive systems, Bottom-up Adaptive Macroeconomics with Extortion (BAMERS) is a model to study the effect of extortion on macroeconomic aggregates through simulation. This methodology is adequate to cope with the scarce data associated to the hidden nature of extortion, which difficults analytical approaches. As a first approximation, a generic economy with healthy macroeconomics signals is modeled and validated, i.e., moderate inflation, as well as a reasonable unemployment rate are warranteed. Such economy is used to study the effect of extortion in such signals. It is worth mentioning that, as far as is known, there is no work that analyzes the effects of extortion on macroeconomic indicators from an agent-based perspective. Our results show that there is significant effects on some macroeconomics indicators, in particular, propensity to consume has a direct linear relationship with extortion, indicating that people become poorer, which impacts both the Gini Index and inflation. The GDP shows a marked contraction with the slightest presence of extortion in the economic system.

Peer reviewed Lethal Geometry

Kristin Crouse | Published Friday, February 21, 2020 | Last modified Wednesday, December 15, 2021

LethalGeometry was developed to examine whether territory size influences the mortality risk for individuals within that territory. For animals who live in territoral groups and are lethally aggressive, we can expect that most aggression occurs along the periphery (or border) between two adjacent territories. For territories that are relatively large, the periphery makes up a proportionately small amount of the of the total territory size, suggesting that individuals in these territories might be less likely to die from these territorial skirmishes. LethalGeometry examines this geometric relationship between territory size and mortality risk under realistic assumptions of variable territory size and shape, variable border width, and stochastic interactions and movement.

The individuals (agents) are programmed to walk randomly about their environment, search for and eat food to obtain energy, reproduce if they can, and act aggressively toward individuals of other groups. During each simulation step, individuals analyze their environment and internal state to determine which actions to take. The actions available to individuals include moving, fighting, and giving birth.

Population aggregation in ancient arid environments

Marco Janssen | Published Tuesday, May 04, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var

Diffusion of Innovations on Social Networks

Hang Xiong | Published Saturday, April 16, 2016

This is model that simulates how multiple kinds of peer effects shape the diffusion of innovations through different types of social relationships.

The Opportunistic Acquisition Model (OAM) posits that the archaeological lithic raw material frequencies are due to opportunistic encounters with sources while randomly walking in an environment.

Consumer diets and values ABM

Natalie Davis Merlin Radbruch Dean Bucciarelli | Published Thursday, December 22, 2022 | Last modified Wednesday, March 05, 2025

An agent-based model of individual consumers making choices between five possible diets: omnivore, flexitarian, pescatarian, vegetarian, or vegan. Each consumer makes decisions based on personal constraints and values, and their perceptions of how well each diet matches with those values. Consumers can also be influenced by each other’s perceptions via interaction across three social networks: household members, friends, and acquaintances.

Value Chain Marketing (VCM)

Stephanie Hintze | Published Monday, April 14, 2014 | Last modified Thursday, October 16, 2014

Inspired by the SKIN model, the basic concept here is to model the acceptance and implementation of supplier innovations. This model includes three types of agents comprising suppliers, manufacturers and applicators.

RobbyGA modified 2019

Timothy Gooding | Published Sunday, February 24, 2019

This is a modification of the RobbyGA model by the Santa Fe Institute (see model Info tab for full information). The basic idea is that the GA has been changed to one where the agents have a set lifetime, anyone can reproduce with anyone, but where there is a user-set amount of ‘starvation’ that kills the agents that have a too low fitness.

Displaying 10 of 450 results for "Therese Lindahl" clear search

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