Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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A System Dynamics Model to anticipate insurgent movements and policy design to handle them .
This model was build to explore the bio-cultural interaction between AMH and Neanderthals during the Middle to Upper Paleolithic Transition in the Iberian Peninsula
MarPEM is an agent-based model that can be used to study the effects of policy instruments on the transition away from HFO.
This model was developed to test the usability of evolutionary computing and reinforcement learning by extending a well known agent-based model. Sugarscape (Epstein & Axtell, 1996) has been used to demonstrate migration, trade, wealth inequality, disease processes, sex, culture, and conflict. It is on conflict that this model is focused to demonstrate how machine learning methodologies could be applied.
The code is based on the Sugarscape 2 Constant Growback model, availble in the NetLogo models library. New code was added into the existing model while removing code that was not needed and modifying existing code to support the changes. Support for the original movement rule was retained while evolutionary computing, Q-Learning, and SARSA Learning were added.
The basic premise of the model is to simulate several ‘agents’ going through build-buy cycles: Build: Factories follow simple rules of strategy in the allocation of resources between making exploration and exploitation type products. Buy: Each of two types of Consumers, early-adopters and late adopters, follow simple purchase decision rules in deciding to purchase a product from one of two randomly chosen factories. Thus, the two working ‘agents’ of the model are ‘factories’ and […]
The model integrates major theories of political judgment and behavior within the classical cognitive paradigm embedded in the ACT-R cognitive architecture. It models preferences and beliefs of political candidates, parties, and groups.
An agent-based model that simulates urban neighbourhoods. The model has been designed to simulate perceived livability and safety (PLS) of citizens. The score attached to perceived livability and safety, PLS, is the main output of the model and is the average of each individual’s PLS. These PLS scores, in turn, are specific to each citizen and highly dependent on their individual experiences. PLS is impacted by several different social factors: interactions with fellow citizens, police officers, and community workers; visiting or starting a neighbourhood initiative; experiencing a burglary; seeing a youth gang; or hearing from friends (of friends) about these events. On top of this, the model allows to set various types of social networks which also influence the PLS.
Contains python3 code to replicate the opinion dynamics model from our (so far unpublished) JASSS sumbission “A Balance Model of Opinion Hyperpolarization”. The main function is run_model(), which returns a dictionary object containing various outcome metrics.
The purpose of this model is to enhance a basic ABM through a simple set of rules identified using the activity-driven models in order to produce more realistic patterns of pedestrian movement.
We extend the Flache-Mäs model to incorporate the location and dyadic communication regime of the agents in the opinion formation process. We make spatially proximate agents more likely to interact with each other in a pairwise communication regime.
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