Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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How do households alter their spending patterns when they experience changes in income? This model answers this question using a random assignment scheme where spending patterns are copied from a household in the new income bracket.
This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.
When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.
The user can decide on factors like
* how many players there are,
…
The dynamic agent based model of system which turn out the self-adjusting system, are considered in this text.
Model of shifting cultivation. All parameters can be controlled by the user or the model can be run in adaptive mode, in which agents innovate and select parameters.
This model explores the effects of agent interaction, information feedback, and adaptive learning in repeated auctions for farmland. It gathers information for three types of sealed-bid auctions, and one English auction and compares the auctions on the basis of several measures, including efficiency, price information revelation, and ability to handle repeated bidding and agent learning.
MoPAgrIB model simulates the movement of cultivated patches in a savannah vegetation mosaic ; how they move and relocate through the landscape, depending on farming practices, population growth, social rules and vegetation growth.
Model of a very serious conflict about the relevance of a dam to impede its construction, between the client, the prime contractor, State, legalist opponents and activist opponents.
The purpose of Hegmon’s Sharing model is to develop an understanding of the effect sharing strategies have on household survival.
A replication in Netlogo 5.2 of the classic model, Sugarscape (Epstein & Axtell, 1996).
Evolution of Sex is a NetLogo model that illustrates the advantages and disadvantages of sexual and asexual reproductive strategies. It seeks to demonstrate the answer to the question “Why do we have sex?”
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