Computational Model Library

Displaying 10 of 232 results for "Nick Glover" clear search

Mast seeding model

Lucia Tamburino Giangiacomo Bravo | Published Saturday, September 08, 2012 | Last modified Saturday, April 27, 2013

Purpose of the model is to perform a “virtual experiment” to test the predator satiation hypothesis, advanced in literature to explain the mast seeding phenomenon.

We study the impact of endogenous creation and destruction of social ties in an artificial society on aggregate outcomes such as generalized trust, willingness to cooperate, social utility and economic performance. To this end we put forward a computational multi-agent model where agents of overlapping generations interact in a dynamically evolving social network. In the model, four distinct dimensions of individuals’ social capital: degree, centrality, heterophilous and homophilous interactions, determine their generalized trust and willingness to cooperate, altogether helping them achieve certain levels of social utility (i.e., utility from social contacts) and economic performance. We find that the stationary state of the simulated social network exhibits realistic small-world topology. We also observe that societies whose social networks are relatively frequently reconfigured, display relatively higher generalized trust, willingness to cooperate, and economic performance – at the cost of lower social utility. Similar outcomes are found for societies where social tie dissolution is relatively weakly linked to family closeness.

Leviathan model and its approximation

Thibaut Roubin Guillaume Deffuant | Published Thursday, September 17, 2020 | Last modified Monday, September 06, 2021

The model is based on the influence function of the Leviathan model (Deffuant, Carletti, Huet 2013 and Huet and Deffuant 2017). We aim at better explaining some patterns generated by this model, using a derived mathematical approximation of the evolution of the opinions averaged.

We consider agents having an opinion/esteem about each other and about themselves. During dyadic meetings, agents change their respective opinion about each other, and possibly about other agents they gossip about, with a noisy perception of the opinions of their interlocutor. Highly valued agents are more influential in such encounters.

We show that the inequality of reputations among agents have a negative effect on the opinions about the agents of low status.The mathematical analysis of the opinion dynamic shows that the lower the status of the agent, the more detrimental the interactions are for the opinions about this agent, especially when gossip is activated, while the interactions always tend to increase the opinions about agents of high status.

Telephone Game

Julia Kasmire | Published Friday, January 10, 2020

This is a model of a game of Telephone (also known as Chinese Whishpers in the UK), with agents representing people that can be asked, to play. The first player selects a word from their internal vocabulary and “whispers” it to the next player, who may mishear it depending on the current noise level, who whispers that word to the next player, and so on.

When the game ends, the word chosen by the first player is compared to the word heard by the last player. If they match exactly, all players earn large prize. If the words do not match exactly, a small prize is awarded to all players for each part of the words that do match. Players change color to reflect their current prize-count. A histogram shows the distribution of colors over all the players.

The user can decide on factors like
* how many players there are,

Cultural Spread

Salvador Pardo-Gordó Salvador Pardo Gordó | Published Thursday, April 02, 2015 | Last modified Thursday, April 23, 2020

The purpose of the model is to simulate the cultural hitchhiking hypothesis to explore how neutral cultural traits linked with advantageous traits spread together over time

Scilab version of an agent-based model of societal well-being, based on the factors of: overvaluation of conspicuous prosperity; tradeoff rate between inconspicuous/conspicuous well-being factors; turnover probability; and individual variation.

This program simulates a group of hunter-gatherer (households) moving randomly over an artificial landscapoe pulated with resources randomly distributed (a Gaussian distribution). To survive, agents hunt and gather using their own labor resources and available technology. When labor and technology is not enough to compensate the resource difficulty of access, they need to cooperate. The purpose of the model is to analyze the consequences of cooperation on cultural diversity: the more the agents cooperate, the more their culture (a 10 componenet vector) is updated to imitate the culture of cooperative agents. The less the agent cooperates, the more different its culture becomes.

This model represents an agent-based social simulation for citizenship competences. In this model people interact by solving different conflicts and a conflict is solved or not considering two possible escenarios: when individual citizenship competences are considered and when not. In both cases the TKI conflict resolution styles are considered. Each conflict has associated a competence and the information about the conflicts and their competences is retrieved from an ontology which was developed in Protégé. To do so, a NetLogo extension was developed using the Java programming language and the JENA API (to make queries over the ontology).

The Simulating Agroforestry Adoption in Rural Indonesia (SAFARI) model aims at exploring the adoption of illipe rubber agroforestry systems by farming households in the case study region in rural Indonesia. Thereby, the ABM simulates the interdependencies of agroforestry systems and local livelihoods, income, land use, biodiversity, and carbon fixation. The model contrasts development paths without agroforestry (business as usual (BAU) scenario), corresponding to a scenario where the government promotes rubber monoculture, with the introduction of illipe rubber agroforestry systems (IRA scenario) as an alternative. It aims to support policy-makers to assess the potential of IRA over larger temporal and spatial scales.

A road freight transport (RFT) operation involves the participation of several types of companies in its execution. The TRANSOPE model simulates the subcontracting process between 3 types of companies: Freight Forwarders (FF), Transport Companies (TC) and self-employed carriers (CA). These companies (agents) form transport outsourcing chains (TOCs) by making decisions based on supplier selection criteria and transaction acceptance criteria. Through their participation in TOCs, companies are able to learn and exchange information, so that knowledge becomes another important factor in new collaborations. The model can replicate multiple subcontracting situations at a local and regional geographic level.
The succession of n operations over d days provides two types of results: 1) Social Complex Networks, and 2) Spatial knowledge accumulation environments. The combination of these results is used to identify the emergence of new logistics clusters. The types of actors involved as well as the variables and parameters used have their justification in a survey of transport experts and in the existing literature on the subject.
As a result of a preferential selection process, the distribution of activity among agents shows to be highly uneven. The cumulative network resulting from the self-organisation of the system suggests a structure similar to scale-free networks (Albert & Barabási, 2001). In this sense, new agents join the network according to the needs of the market. Similarly, the network of preferential relationships persists over time. Here, knowledge transfer plays a key role in the assignment of central connector roles, whose participation in the outsourcing network is even more decisive in situations of scarcity of transport contracts.

Displaying 10 of 232 results for "Nick Glover" clear search

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