Computational Model Library

Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.

All users of models published in the library must cite model authors when they use and benefit from their code.

Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.

Displaying 10 of 1022 results for "Chantal van Esch" clear search

The dynamic agent-based model of market of single commodity and process of setting of prices

Mark Voronovitsky | Published Saturday, January 24, 2009 | Last modified Saturday, April 27, 2013

The dynamic agent based model of system which turn out the self-adjusting system, are considered in this text.

A simple model is constructed using C# in order to to capture key features of market dynamics, while also producing reasonable results for the individual insurers. A replication of Taylor’s model is also constructed in order to compare results with the new premium setting mechanism. To enable the comparison of the two premium mechanisms, the rest of the model set-up is maintained as in the Taylor model. As in the Taylor example, homogeneous customers represented as a total market exposure which is allocated amongst the insurers.

In each time period, the model undergoes the following steps:
1. Insurers set competitive premiums per exposure unit
2. Losses are generated based on each insurer’s share of the market exposure
3. Accounting results are calculated for each insurer

ManPest

François Rebaudo | Published Tuesday, February 25, 2014 | Last modified Wednesday, August 27, 2014

The purpose of the model is to explore the impacts of global change on the ability of a community of farmers to adapt their practices to an agricultural pest.

This NetLogo model simulates the spread of climate change beliefs within a population of individuals. Each believer has an initial belief level, which changes over time due to interactions with other individuals and exposure to media. The aim of the model is to identify possible methods for reducing climate change denial.

Symmetric two-sided matching

Naoki Shiba | Published Wednesday, January 09, 2013 | Last modified Wednesday, May 29, 2013

This is a replication model of the matching problem including the mate search problem, which is the generalization of a traditional optimization problem.

Peer reviewed Flibs'NLogo - An elementary form of evolutionary cognition

Cosimo Leuci | Published Thursday, January 30, 2020 | Last modified Monday, June 15, 2026

Flibs’NLogo implements in NetLogo modelling environment, a genetic algorithm whose purpose is evolving a perfect predictor from a pool of digital creatures constituted by finite automata or flibs (finite living blobs) that are the agents of the model. The project is based on the structure described by Alexander K. Dewdney in “Exploring the field of genetic algorithms in a primordial computer sea full of flibs” from the vintage Scientific American column “Computer Recreations”.
As Dewdney summarized: “Flibs […] attempt to predict changes in their environment. In the primordial computer soup, during each generation, the best predictor crosses chromosomes with a randomly selected flib. Increasingly accurate predictors evolve until a perfect one emerges. A flib […] has a finite number of states, and for each signal it receives (a 0 or a 1) it sends a signal and enters a new state. The signal sent by a flib during each cycle of operation is its prediction of the next signal to be received from the environment”

TransportVarese

Elena Vallino Elena Maggi | Published Tuesday, January 31, 2017 | Last modified Friday, August 04, 2017

This ABM deals with commuting choices in the Italian city of Varese. Empirical data inform agents’ attitudes and modal choices costs and emissions. We evaluate ex ante the impact of policies for less polluting commuting choices.

Port of Mars simplified

Marco Janssen | Published Tuesday, January 14, 2020

This is a simulation model to explore possible outcomes of the Port of Mars cardgame. Port of Mars is a resource allocation game examining how people navigate conflicts between individual goals and common interests relative to shared resources. The game involves five players, each of whom must decide how much of their time and effort to invest in maintaining public infrastructure and renewing shared resources and how much to expend in pursuit of their individual goals. In the game, “Upkeep” is a number that represents the physical health of the community. This number begins at 100 and goes down by twenty-five points each round, representing resource consumption and wear and tear on infrastructure. If that number reaches zero, the community collapses and everyone dies.

Friendship Games Rev 1.0

David Dixon | Published Friday, October 07, 2011 | Last modified Saturday, April 27, 2013

A friendship game is a kind of network game: a game theory model on a network. This is a NetLogo model of an agent-based adaptation of “‘Friendship-based’ Games” by PJ Lamberson. The agents reach an equilibrium that depends on the strategy played and the topology of the network.

FilterBubbles_in_Carley1991

Benoît Desmarchelier | Published Wednesday, May 21, 2025

The model is an extension of: Carley K. (1991) “A theory of group stability”, American Sociological Review, vol. 56, pp. 331-354.

The original model from Carley (1991) works as follows:
- Agents know or ignore a series of knowledge facts;
- At each time step, each agent i choose a partner j to interact with at random, with a probability of choice proportional to the degree of knowledge facts they have in common.
- Agents interact synchronously. As such, interaction happens only if the partnert j is not already busy interacting with someone else.

Displaying 10 of 1022 results for "Chantal van Esch" clear search

This website uses cookies and Google Analytics to help us track user engagement and improve our site. If you'd like to know more information about what data we collect and why, please see our data privacy policy. If you continue to use this site, you consent to our use of cookies.
Accept