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Models land-use, perception, and biocultural interactions between two forager populations.
The model is a stylized representation of a social-ecological system of agents moving and harvesting a renewable resource. The purpose is to analyze how mobility affects sustainability. Experiments changing agents’ mobility, landscape and information governments have can be run.
Agents co-operate or defect towards other agents in a prisoner’s dilemma, with strategy choice depending on whether agents share tags or are kin in different social structures.
An agent-based model is used to simulate legislators’ behavior under secret voting rules, as influenced by the power of the accused politician, the composition of the voting body, and the publicity of the accusations.
An agent-based model which explores Creativity and Urban Development
A model to show the effects of flood risk on a housing market; the role of flood protection for risk reduction; the working of the existing public-private flood insurance partnership in the UK, and the proposed scheme ‘Flood Re’.
We model the relationship between natural resource user´s individual time preferences and their use of destructive extraction method in the context of small-scale fisheries.
The purpose of this model is to illustrate the use of agent-based computational modelling in the study of the emergence of reputation and status beliefs in a population.
This model accompanies a paper looking at the role and limits of values and norms for modeling realistic social agents. Based on literature we synthesize a theory on norms and a theory that combines both values and norms. In contrast to previous work, these theories are checked against data on human behavior obtained from a psychological experiment on dividing money: the ultimatum game. We found that agents that act according to a theory that combines both values and norms, produce behavior quite similar to that of humans. Furthermore, we found that this theory is more realistic than theories solely concerned with norms or theories solely concerned with values. However, to explain the amount of money people accept in this ultimatum game we will eventually need an even more realistic theory. We propose that a theory that explains when people exactly choose to use norms instead of values could provide this realism.
This is a series of simulations of binary group decisions and the outcomes applied to a generalized version of Price’s Equation for system fitness.
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