Computational Model Library

Displaying 10 of 209 results for "Marc Choisy" clear search

The first simple movement models used unbiased and uncorrelated random walks (RW). In such models of movement, the direction of the movement is totally independent of the previous movement direction. In other words, at each time step the direction, in which an individual is moving is completely random. This process is referred to as a Brownian motion.
On the other hand, in correlated random walks (CRW) the choice of the movement directions depends on the direction of the previous movement. At each time step, the movement direction has a tendency to point in the same direction as the previous one. This movement model fits well observational movement data for many animal species.

The presented agent based model simulated the movement of the agents as a correlated random walk (CRW). The turning angle at each time step follows the Von Mises distribution with a ϰ of 10. The closer ϰ gets to zero, the closer the Von Mises distribution becomes uniform. The larger ϰ gets, the more the Von Mises distribution approaches a normal distribution concentrated around the mean (0°).
In this script the turning angles (following the Von Mises distribution) are generated based on the the instructions from N. I. Fisher 2011.
This model is implemented in Javascript and can be used as a building block for more complex agent based models that would rely on describing the movement of individuals with CRW.

The spatially-explicit AgriculTuralLandscApe Simulator (ATLAS) simulates realistic spatial-temporal crop availability at the landscape scale through crop rotations and crop phenology.

Peer reviewed Ache hunting

Kim Hill Marco Janssen | Published Tuesday, August 13, 2013 | Last modified Friday, December 21, 2018

Agent-based model of hunting behavior of Ache hunter-gatherers from Paraguay. We evaluate the effect of group size and cooperative hunting

Diffusion of Innovations on Social Networks

Hang Xiong | Published Saturday, April 16, 2016

This is model that simulates how multiple kinds of peer effects shape the diffusion of innovations through different types of social relationships.

Evolution of cooperative strategies from first principles

Marco Janssen | Published Monday, January 04, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to study the evolution of cooperation when agents are endowed with a limited set of receptors, a set of elementary actions and a neural network agents use to make decision

Evolution of cooperation with strangers

Marco Janssen | Published Friday, October 15, 2010 | Last modified Wednesday, November 13, 2013

The model is used to study the conditions under which agents will cooperate in one-shot two-player Prisoner’s Dilemma games if they are able to withdraw from playing the game and can learn to recogniz

Lansing-Kremer model of the Balinese irrigation system

Marco Janssen | Published Monday, June 16, 2008 | Last modified Tuesday, December 16, 2014

This is a NetLogo replication of the hill-climbing version of the Lansing-Kremer model of Balinese irrigation.

Evolution of altruistic punishment

Marco Janssen | Published Wednesday, September 03, 2008 | Last modified Saturday, March 09, 2019

In the model agents make decisions to contribute of not to the public good of a group, and cooperators may punish, at a cost, defectors. The model is based on group selection, and is used to understan

Population aggregation in ancient arid environments

Marco Janssen | Published Tuesday, May 04, 2010 | Last modified Saturday, April 27, 2013

The purpose of this model is to help understand how prehistoric societies adapted to the prehistoric American southwest landscape. In the American southwest there is a high degree of environmental var

Model to simulation the landscape of possible shedding games

Marco Janssen | Published Sunday, May 16, 2010 | Last modified Saturday, April 27, 2013

This model simulates 2048 versions of shedding games and evaluates the consequences on the average length and the difficulty of the game agents experience. The purpose of the model is to understand th

Displaying 10 of 209 results for "Marc Choisy" clear search

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