Our mission is to help computational modelers develop, document, and share their computational models in accordance with community standards and good open science and software engineering practices. Model authors can publish their model source code in the Computational Model Library with narrative documentation as well as metadata that supports open science and emerging norms that facilitate software citation, computational reproducibility / frictionless reuse, and interoperability. Model authors can also request private peer review of their computational models. Models that pass peer review receive a DOI once published.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and feel free to contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
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Emulation is one of the simplest and most common mechanisms of social interaction. In this paper we introduce a descriptive computational model that attempts to capture the underlying dynamics of social processes led by emulation.
This is a complex “Data Integration Model”, following a “KIDS” rather than a “KISS” methodology - guided by the available evidence. It looks at the complex mix of social processes that may determine why people vote or not.
The simulation generates two kinds of agents, whose proposals are generated accordingly to their selfish or selfless behaviour. Then, agents compete in order to increase their portfolio playing the ultimatum game with a random-stranger matching.
This is a simplified version of a Complex Model of Voter Turnout by Edmonds et al.(2014). It was developed to better understand the mechanisms at play on that complex model.
A multithreaded replication of the PPHPC model in Java for testing different ABM parallelization strategies.
This is an agent-based model that simulates the structural evolution in food supply chain.
The model explores how corruption may spread endogenously within a closed society by depicting the behavior within a cellular automaton context (CA) between bureaucrats and citizens. Within the model, corruption is characterized as a behavior product dependent upon an individual’s personal disposition towards honesty, rational decisionmaking processes, and neighbors’ behavior.
An agent-based model of urban travel behaviour in Dublin, Ireland, built in NetLogo and empirically grounded in 2016 travel survey data. Each agent represents a Dublin resident initialised with real socio-demographic attributes — including age, gender, household size and car ownership, income, driving licence status, and access to local amenities — alongside observed trip characteristics such as distance, travel time, and trip type (work, shopping, leisure).
At each time step, agents choose between four transport modes (car, public transport, cycling, and walking) across short, medium, and long trips. Mode choice is governed by a preference vector that weighs personal need satisfaction against social influence from neighbouring agents reflecting consumat framework. Satisfaction evolves dynamically based on cost (incorporating Irish motor tax bands and per-km operating rates), travel time, and trip-type suitability, with an uncertainty parameter capturing variability in perceived utility over time.
The model tracks aggregate modal shares and total CO2 emission at each tick, enabling exploration of how policy interventions — such as fuel taxation, public transport pricing, or active travel incentives — might shift the city’s travel demand profile over 100 simulated days.
This is a relatively simple foraging-radius model, as described first by Robert Kelly, that allows one to quantify the effect of increased logistical mobility (as represented by increased effective foraging radius, r_e) on the likelihood that 2 randomly placed central place foragers will encounter one another within 5000 time steps.
This is the model for a paper that is based on a simulation model, programmed in Netlogo, that demonstrates changes in market structure that occur as marginal costs, demand, and barriers to entry change. Students predict and observe market structure changes in terms of number of firms, market concentration, market price and quantity, and average marginal costs, profits, and markups across the market as firms innovate. By adjusting the demand growth and barriers to entry, students can […]
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