Computational Model Library

Displaying 10 of 215 results NetLogo clear search

Tram Commute

Julia Kasmire | Published Thursday, February 13, 2020 | Last modified Monday, March 02, 2020

A demonstration model showing how modellers can create a multi regional tram network with commuters, destinations and houses. The model offers options to create a random tram network made from modeller input or to load shapefiles for the Greater Manchester Metrolink.

The model uses NetLogo with gis, nw an csv extensions.

This model represents an agent-based social simulation for citizenship competences. In this model people interact by solving different conflicts and a conflict is solved or not considering two possible escenarios: when individual citizenship competences are considered and when not. In both cases the TKI conflict resolution styles are considered. Each conflict has associated a competence and the information about the conflicts and their competences is retrieved from an ontology which was developed in Protégé. To do so, a NetLogo extension was developed using the Java programming language and the JENA API (to make queries over the ontology).

Peer reviewed Flibs'NLogo - An elementary form of evolutionary cognition

Cosimo Leuci | Published Thursday, January 30, 2020

Flibs’NLogo implements in NetLogo modelling environment, a genetic algorithm whose purpose is evolving a perfect predictor from a pool of digital creatures constituted by finite automata or flibs (finite living blobs) that are the agents of the model. The project is based on the structure described by Alexander K. Dewdney in “Exploring the field of genetic algorithms in a primordial computer sea full of flibs” from the vintage Scientific American column “Computer Recreations”
As Dewdney summarized: “Flibs […] attempt to predict changes in their environment. In the primordial computer soup, during each generation, the best predictor crosses chromosomes with a randomly selected flib. Increasingly accurate predictors evolve until a perfect one emerges. A flib […] has a finite number of states, and for each signal it receives (a 0 or a 1) it sends a signal and enters a new state. The signal sent by a flib during each cycle of operation is its prediction of the next signal to be received from the environment”

City Sandbox

Javier Sandoval | Published Thursday, January 09, 2020

This model grows land use patterns that emerge as a result of land-use compatibilities stablished in urban development plans, land topography, and street networks. It contains urban brushes to paint streets and land uses as a way to learn about urban pattern emergence through free experimentation.

This model implements a classic scenario used in Reinforcement Learning problem, the “Cliff Walking Problem”. Consider the gridworld shown below (SUTTON; BARTO, 2018). This is a standard undiscounted, episodic task, with start and goal states, and the usual actions causing movement up, down, right, and left. Reward is -1 on all transitions except those into the region marked “The Cliff.” Stepping into this region incurs a reward of -100 and sends the agent instantly back to the start (SUTTON; BARTO, 2018).

CliffWalking

The problem is solved in this model using the Q-Learning algorithm. The algorithm is implemented with the support of the NetLogo Q-Learning Extension

This is a re-implementation of a the NetLogo model Maze (ROOP, 2006).

This re-implementation makes use of the Q-Learning NetLogo Extension to implement the Q-Learning, which is done only with NetLogo native code in the original implementation.

This simulation is of the 2003 Station Nightclub Fire and is part of the Interdependencies in Community Resilience (ICoR) project (http://www-personal.umich.edu/~eltawil/icor.html). The git contains the simulation as well as csvs of data about the fire, smoke, building, and people involved.

Cultural Evolution of Sustainable Behaviours: Landscape of Affordances Model

Nikita Strelkovskii Roope Oskari Kaaronen | Published Wednesday, December 04, 2019 | Last modified Wednesday, December 04, 2019

This NetLogo model illustrates the cultural evolution of pro-environmental behaviour patterns. It illustrates how collective behaviour patterns evolve from interactions between agents and agents (in a social network) as well as agents and the affordances (action opportunities provided by the environment) within a niche. More specifically, the cultural evolution of behaviour patterns is understood in this model as a product of:

  1. The landscape of affordances provided by the material environment,
  2. Individual learning and habituation,
  3. Social learning and network structure,
  4. Personal states (such as habits and attitudes), and

Aqua.MORE

Lisa Ambrosi Nico Bahro | Published Wednesday, November 20, 2019 | Last modified Saturday, July 03, 2021

Aqua.MORE (Agent-based MOdelling of REsources in Socio-Hydrological Systems) is an agent based modelling (ABM) approach to simulate the resource flow and social interaction in a coupled natural and social system of water supply and demand. The model is able to simulate the two-way feedback as socio-economic agents influence the natural resource flow and the availability of this resource influences the agents in their behaviour.

This is an agent-based model coded in NetLogo. The model simulates population dynamics of bighorn sheep population in the Hell’s Canyon region of Idaho and will be used to develop a better understanding of pneumonia dynamics in bighorn sheep populations. The overarching objective is to provide a decision-making context for effective management of pneumonia in wild populations of bighorn sheep.

Displaying 10 of 215 results NetLogo clear search

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