Our mission is to help computational modelers at all levels engage in the establishment and adoption of community standards and good practices for developing and sharing computational models. Model authors can freely publish their model source code in the Computational Model Library alongside narrative documentation, open science metadata, and other emerging open science norms that facilitate software citation, reproducibility, interoperability, and reuse. Model authors can also request peer review of their computational models to receive a DOI.
All users of models published in the library must cite model authors when they use and benefit from their code.
Please check out our model publishing tutorial and contact us if you have any questions or concerns about publishing your model(s) in the Computational Model Library.
We also maintain a curated database of over 7500 publications of agent-based and individual based models with additional detailed metadata on availability of code and bibliometric information on the landscape of ABM/IBM publications that we welcome you to explore.
Displaying 10 of 141 results for "Sean F Reardon" clear search
We present an agent-based model that maps out and simulates the processes by which individuals within ecological restoration organizations communicate and collectively make restoration decisions.
We represent commuters and their preferences for transportation cost, time and safety. Agents assess their options via their preferences, their environment, and the modes available. The model has policy levers to test impact on last-mile problem.
An agent-based model for the emigration of highly-skilled labour.
We hypothesise that there are two main factors that impact the decision and ability to move abroad: desire to maximise individual utility and network effects. Accordingly, several factors play role in brain drain such as the overall economic and social differences between the home and host countries, people’s ability and capacity to obtain good jobs and start a life abroad, the barriers of moving abroad, and people’s social network who are already working abroad.
This is an agent-based model of peer review built on the following three entities: papers, scientists and conferences. The model has been implemented on a BDI platform (Jason) that allows to perform both parameter and mechanism exploration.
Scholars have written extensively about hierarchical international order, on the one hand, and war on the other, but surprisingly little work systematically explores the connection between the two. This disconnect is all the more striking given that empirical studies have found a strong relationship between the two. We provide a generative computational network model that explains hierarchy and war as two elements of a larger recursive process: The threat of war drives the formation of hierarchy, which in turn shapes states’ incentives for war. Grounded in canonical theories of hierarchy and war, the model explains an array of known regularities about hierarchical order and conflict. Surprisingly, we also find that many traditional results of the IR literature—including institutional persistence, balancing behavior, and systemic self-regulation—emerge from the interplay between hierarchy and war.
The spatially-explicit AgriculTuralLandscApe Simulator (ATLAS) simulates realistic spatial-temporal crop availability at the landscape scale through crop rotations and crop phenology.
This model is developed as a theoretical agent-based model to study the general phenomena of network-based targeting strategies on eco-innovation adoption and diffusion through inter-firm networks.
SimAdapt: An individual-based genetic model for simulating landscape management impacts on populations
The purpose of this model is to explore the impact of combining archaeological palimpsests with different methods of cultural transmission on the visibility of prehistoric social networks. Up until recently, Paleolithic archaeologists have relied on stylistic similarities of artifacts to reconstruct social networks. However, this method - which is successfully applied to more recent ceramic assemblages - may not be applicable to Paleolithic assemblages, as several of those consist of palimpsests of occupations. Therefore, this model was created to study how palimpsests of occupation affect our social network reconstructions.
The model simplifies inter-groups interactions between populations who share cultural traits as they produce artifacts. It creates a proxy archaeological record of artifacts with stylistic traits that can then be used to reconstruct interactions. One can thus use this model to compare the networks reconstructed through stylistic similarities with direct contact.
CoDMER v. 2.0 was parameterized with ethnographic data from organizations dealing with prescribed fire and seeding native plants, to advance theory on how collective decisions emerge in ecological restoration.
Displaying 10 of 141 results for "Sean F Reardon" clear search